Re: [TuxKart-devel] The nature of this game.
Status: Alpha
Brought to you by:
sjbaker
From: Charles G. <ch...@ve...> - 2004-07-03 17:53:57
|
On Sat, 2004-07-03 at 12:04 -0500, Steve Baker wrote: > Please discuss. You're overreacting and making things seem more extreme than they are. Track size and length is up to the people who design / make the tracks. We can group together shorter tracks vs. longer tracks. The karts... well, you're way out of line on this one. You're incredibly harsh on Ingo's _early_ designs. I don't see you or anybody else producing anything yet. He's only done the very basics, he's not declared any of them to be finished models. Don't like 'em? Take one of his models and modify it a bit then, show us what you would like. It's not like the karts in TuxKart are anything other than plain and all the same. Whilst Ingo's designs might not yet satisfy your wildest hopes and dreams, they are a _massive_ improvement on what exists. The GUI does need work for it to compliment the game. I'm sorry if you feel it doesn't, but everybody except you has expressed a preference for a different type of GUI. Are we all wrong and you right? Of course, nobody is 100% right, but if people are prepared to put in the work and produce a polished, snazzy GUI then why the f... are you complaining? It's not like we have ripped TuxKart apart and put in half-baked bits into the game. It's not like anything other than design and ideas has been done yet. You might think you were trying to be clever and 'nip it in the bud' but instead it was like the response of a spoilt child. Steve, that was a pompous rant by you. It really was. I hope Ingo and others do not rise to the flames within it. -- - Charlie Charles Goodwin <ch...@ve...> Online @ www.charlietech.com |