Re: [TuxKart-devel] GUI
Status: Alpha
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2004-07-01 04:11:25
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Ryan Flegel wrote: > Just wanted to point out some obvious(?) advantages to SWS approach. > > * With the SWS approach we can have previews of what each character > and each track looks like before choosing. This would be a total mess > using the MWS approach. Why? A scrolling list of tracks or character is easy to do - and common even in console games. I don't see where it's a mess. > * After a race is complete, usually the only thing that you want to > change is the track. Again, why? MWS makes it easy to change any, all or none of those things and be back playing again in one more mouse click. SWS utterly sucks if you want to change more than the obvious one or two things the game designer THOUGHT you wanted to change. > While this can still easily be done with the MWS > approach, it confronts the users with a lot of unecessary options. I don't see that's a problem. If the options are not something you want to change, don't change them and they'll be the same they were last time you played. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |