Re: [TuxKart-devel] Ideas for AI
Status: Alpha
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sjbaker
From: Charles G. <ch...@ve...> - 2004-07-01 01:10:49
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On Wed, 2004-06-30 at 18:43 -0500, Steve Baker wrote: > 5) As the game runs collision detection on the visual model, so it'll > also run collision detection on the AI model. PLIB can return the > data for whichever polygons are vertically beneath the kart. The > nearest one of those will provide the 'ideal direction' indication > to the AI software for the following frame. As long as that doesn't confuse carts on jumps - don't want them turning mid-air. Other obstacles (loop-the-loops) also need to be thought of. Definitely on the right track (pun intended) with this one. ;) -- - Charlie Charles Goodwin <ch...@ve...> Online @ www.charlietech.com |