Re: [TuxKart-devel] GUI
Status: Alpha
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sjbaker
From: Matze B. <ma...@br...> - 2004-06-29 22:10:22
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On Tue, 29 Jun 2004, Steve Baker wrote: > Robert Kooima wrote: > > > I propose to take over responsibility for the 2D GUIs in Tuxkart... > > the menuing, the configuration, the high score display, the in-game > > HUD, etc. I propose to adapt Neverball's existing GUI code for this > > purpose. > > Why? Why bring in another GUI system when we already have a perfectly > good one already? PLIB/PUI is an extremely mature GUI with a ton of widgets. > You can also do stuff like binding your own rendering routines to the > buttons to make them look however you want. Fonts are just textures so > they can be arbitarily coloured, etc, etc. > > > I'll contribute this code, and port in into Tuxkart. I'll create > > whatever GUIs need to be done for the game. What say you? > > I don't see a need. The present GUI can handle any 'look' I can > think of - and it's already part of the PLIB library that we use > for EVERYTHING else. > > GUI redesign wasn't on our GoTM 'ToDo' list - but even if it was, > I can't see any justification in ripping apart something that's > working OK. Well regardless on how we do it. I think the current tuxkart gui BADLY needs to be improved. All these menus, radiobuttons, list ... make me feel like a funky colored office app, but not like a game. Make it simpler by using more screens, add some effects, like a preview of selected tracks and drivers, ... You could place a driving tux in the background and blend the GUI over it, to have some more action... Greetings, Matze |