Re: [TuxKart-devel] GUI
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-06-29 21:57:25
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Robert Kooima wrote: > I propose to take over responsibility for the 2D GUIs in Tuxkart... > the menuing, the configuration, the high score display, the in-game > HUD, etc. I propose to adapt Neverball's existing GUI code for this > purpose. Why? Why bring in another GUI system when we already have a perfectly good one already? PLIB/PUI is an extremely mature GUI with a ton of widgets. You can also do stuff like binding your own rendering routines to the buttons to make them look however you want. Fonts are just textures so they can be arbitarily coloured, etc, etc. > I'll contribute this code, and port in into Tuxkart. I'll create > whatever GUIs need to be done for the game. What say you? I don't see a need. The present GUI can handle any 'look' I can think of - and it's already part of the PLIB library that we use for EVERYTHING else. GUI redesign wasn't on our GoTM 'ToDo' list - but even if it was, I can't see any justification in ripping apart something that's working OK. I'd really appreciate some help from an experienced game designer like you - but just not in the area of GUI design. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |