Re: [TuxKart-devel] Ideas for AI
Status: Alpha
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From: Charles G. <ch...@ve...> - 2004-06-29 18:10:51
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On Tue, 2004-06-29 at 10:21 -0400, Aly Merchant wrote: > 2. Difficulty > > This will have something to do with the decision making code but in > general I was thinking that the AI would probably pick sub-optimal > actions at random and this factor could be varied for different > difficulty levels. I'm wondering if there might be a better way, any > ideas? The difficutly should also dictate the speed at which the AI drives. I also don't believe we should make each driver in the race be of increased difficulty so it is hard to get to #1. Some people aren't game wizards and they'll find it frustrating if they can't win on easy. Each driver should have particular strengths suited to particular types of level so that they are more prone to success on certain levels. Of course, there should be weak opponents too. As for determining strong AI vs weak AI, if you could classify actions as "good, bad, or normal", where strong AI will use a mix of good and normal, medium AI use mostly normal actions, and weak AI a mix of bad and normal actions, and an invincible AI that only makes good choices. -- - Charlie Charles Goodwin <ch...@ve...> Online @ www.charlietech.com |