Re: [TuxKart-devel] GUI
Status: Alpha
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From: Matze B. <ma...@br...> - 2004-06-29 17:56:28
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Having a good GUI lib is nice, however what need even more would be a plan and some sketches on how the GUI should look and feel. Greetings, Matze On Tue, 29 Jun 2004, Robert Kooima wrote: > Hey folks, I'm looking for a way to contribute to this GotM. I'm rlk > on Game Tome, the author of Neverball. > > I propose to take over responsibility for the 2D GUIs in Tuxkart... > the menuing, the configuration, the high score display, the in-game > HUD, etc. I propose to adapt Neverball's existing GUI code for this > purpose. > > This is a very generic 2D GUI system, and it scales up well. It > provides a number of widget building blocks and renders them using > TrueType fonts. It uses an autolayout mechanism that allows the coder > to describe the relationships between widgets, and it lays them out > on-screen automatically. It adapts this layout to whatever screen > resolution or font size you enable. You send it mouse, button, and > joystick events and it handles the rest. > > I'll contribute this code, and port in into Tuxkart. I'll create > whatever GUIs need to be done for the game. What say you? > > -- > Robert Kooima > > > ------------------------------------------------------- > This SF.Net email sponsored by Black Hat Briefings & Training. > Attend Black Hat Briefings & Training, Las Vegas July 24-29 - > digital self defense, top technical experts, no vendor pitches, > unmatched networking opportunities. Visit www.blackhat.com > _______________________________________________ > Tuxkart-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxkart-devel > > |