Re: [TuxKart-devel] GUI
Status: Alpha
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From: Ricardo C. <ri...@ae...> - 2004-06-29 17:49:18
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I believe that TuxKart uses PUI, the Plib's GUI engine... =2D Ricardo Em Ter=E7a, 29 de Junho de 2004 14:26, o Robert Kooima escreveu: > Hey folks, I'm looking for a way to contribute to this GotM. I'm rlk > on Game Tome, the author of Neverball. > > I propose to take over responsibility for the 2D GUIs in Tuxkart... > the menuing, the configuration, the high score display, the in-game > HUD, etc. I propose to adapt Neverball's existing GUI code for this > purpose. > > This is a very generic 2D GUI system, and it scales up well. It > provides a number of widget building blocks and renders them using > TrueType fonts. It uses an autolayout mechanism that allows the coder > to describe the relationships between widgets, and it lays them out > on-screen automatically. It adapts this layout to whatever screen > resolution or font size you enable. You send it mouse, button, and > joystick events and it handles the rest. > > I'll contribute this code, and port in into Tuxkart. I'll create > whatever GUIs need to be done for the game. What say you? =2D-=20 Therefore it is necessary to learn how not to be good, and to use this knowledge and not use it, according to the necessity of the cause. -- Machiavelli |