Re: [TuxKart-devel] Ideas for AI
Status: Alpha
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From: Ryan F. <rf...@gm...> - 2004-06-29 17:38:39
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On Tue, 29 Jun 2004 10:21:14 -0400, Aly Merchant <mer...@ac...> wrote: > 3. Knowledge of World > > Again tied to decision making. I am thinking that the AI would only > know about things it can "see". It could keep a list of points along > the boundaries as checkpoints it has to pass through, and it would > have a list of points of interest for stuff like other cars, > obstacles, herrings, etc. Are there other suggestions, or is there > any compelling reason to know about the entire track? As far as the road goes, AI should know *exactly* where to go. We should assume that the AI player has played each track hundreds of times and knows it off by heart. Even after I play a track for 5 laps (depending on size) I know every single turn by the last lap. If the AI players are still having trouble remember turns after I've played the game a hundred times, it'll probably be quite easy to beat. Of course low-level difficulty can be a little sloppy on this. Not sure if this is exactly what you meant by entire track, but they should know about turns in advance (because human players will). -- Ryan |