[TuxKart-devel] Re: Tuxkart-devel digest, Vol 1 #38 - 9 msgs
Status: Alpha
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From: Ricardo C. <ri...@ae...> - 2004-06-28 17:22:51
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Direct link (since I guess there aren't that many Portuguese speakers around :) ): http://paginas.fe.up.pt/freefeup/img/banner-pslf-web-transp-3508x2439.png Here you can see a few gnu-world characters that could be used. Other characters suggestions: Hypothamus, Shark, Octupus, Girafe, Crocodile. > Message: 9 > From: Ricardo Cruz <ri...@ae...> > To: tux...@li... > Date: Mon, 28 Jun 2004 13:11:59 +0100 > Subject: [TuxKart-devel] Re: Tuxkart-devel digest, Vol 1 #36 - 8 msgs > Reply-To: tux...@li... > > > Let me contribute with my 2 cents. > > I agree with most of what Ingo said. The game should be designed for > ordinary gamers, and such bonuses/maluses should be intuitive. > > About characters, designers should have in mind that characters should be > made so that when a player looks at it, he will feel like driving it. > Anyway, I think that if some Gnu-world character fits in the game, why not > using it? I believe that the Mozilla dragon would fit very well in the > game. Have a look at a few gnu characters here: > http://www.fe.up.pt/freefeup/ > > Cheers, > Ricardo > -- A father doesn't destroy his children. -- Lt. Carolyn Palamas, "Who Mourns for Adonais?", stardate 3468.1. |