Re: [TuxKart-devel] Re: Tuxkart-devel digest, Vol 1 #36 - 8 msgs
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-06-28 12:46:08
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Ricardo Cruz wrote: > I don't agree with this. > Why not making it like any other Karts game? Each characters has its level of > difficulty. They don't *all* work that way. MarioKart'64 has an 'engine size' selection (50cc, 100cc, 150cc IIRC) - what this changes is the game difficulty - in a number of subtle ways...however, all of the characters are present in all of those 'difficulty' levels. As I recall, the Crash Bandicoot kart game has difficulty too (I'll have to dust off our aging Playstation to find out). Anyway - this is our game - and we get to choose how to do it. The problem with each character having a hard-wired difficulty level is that we'd have to make a LOT more characters. If you want 'easy' 'medium' and 'hard', you'd need (at a minimum) four characters at each level otherwise the beginner doesn't have four easy characters to race with - and the experienced guy doesn't have four difficult characters to choose from. That would force us to build at least 12 characters - but even having done that, we still gave the player very little choice about who to race at any given level of challenge. If we put 'difficulty' factors into the game in other ways that don't require us to change the Kart graphics each time - then there can be more characters available at each stage (although we might want to make some of them 'unlockable' so you have to work in order to play them). We can change the abilities of the karts at different levels by changing some constants in the code - speed, accelleration, cornering ability, etc. We can also (in principle) change the skill level in the AI to do that. This isn't unreasonable - after all, our human player's abilities improve with practice - why shouldn't our game characters get better as time goes on? I strongly suspect that it's going to be hard to make even 12 character/kart models that look good...so as a purely practical matter, I think difficulty has to lie outside of character selection. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |