[TuxKart-devel] Re: Tuxkart-devel digest, Vol 1 #36 - 8 msgs
Status: Alpha
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sjbaker
From: Ricardo C. <ri...@ae...> - 2004-06-28 12:13:14
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Let me contribute with my 2 cents. I agree with most of what Ingo said. The game should be designed for ordinary gamers, and such bonuses/maluses should be intuitive. About characters, designers should have in mind that characters should be made so that when a player looks at it, he will feel like driving it. Anyway, I think that if some Gnu-world character fits in the game, why not using it? I believe that the Mozilla dragon would fit very well in the game. Have a look at a few gnu characters here: http://www.fe.up.pt/freefeup/ Cheers, Ricardo > > Message: 2 > To: tux...@li... > Subject: Re: [TuxKart-devel] Thoughts on Kart Models. > From: Ingo Ruhnke <gr...@gm...> > Date: Mon, 28 Jun 2004 02:59:30 +0200 > Reply-To: tux...@li... > > Steve Baker <sjb...@ai...> writes: > > Pretty much every game has highly ad-hoc things. MarioKart uses > > Cubes with '?' on them for good things and cubes with an upside-down > > '?' for bad things. The confusion-until-the-last-minute thing is > > absolutely crucial for game play. Ditto with herring colours. > > Well, that red is good and green is bad isn't obvious, traffic lights > actually do it reverse. Beside that collecting herring and getting > 'random item' is also not intuitive, a ?-box however is (they contain > something, herring don't). So herring should if at all only be used as > coin-like things, bonuses should just be stored in boxes like in > Mario. I would remove the evil-?-blocks completly as standard map > items and make them placeable by other players only. > > > I don't see how choosing an ice cube over a computer monitor changes > > how things 'hang together'. > > It removes the pointless microsoft bashing element. > > > That's a ludicrous position. Change absolutely everything except > > what we can't change? I don't know *ANY* commercial games of the > > 'cute' genre that do that. > > Commercial games in general are the successors of good or even great > games, thats something that isn't true for Open Source games, which > are often just half finished, unplayable or worse. And starting from a > half-finished not even really playable game under the premise to keep > most stuff is just not moving you very must away from that > half-finished thing and you will just end up with another incomplete > looking patchwork. > > > BSOD is on the very skinnymost end of that curve...I couldn't > > imagine a more subtle dig at one of the most truly evil companys on > > the planet. > > BSOD is rather close to having Clippy driving around in a kart, its > just Microsoft-bashing put down into shape, not something I want to > have as a playable character or else we could start with creating > Mr-Kernel-Oops and Mr-XFree-just-locked-up. > > > It's just an icon. > > Herring is not just an icon, its already closly related to Tux being a > penguin, too closly already in case there are other non-penguin > characters that should also consume that item. > > > What does a toadstool need coins for? > > Coin is a rather generic item. > > > Banana's are not in fact part of the natural diet of a gorilla. > > In Donkeykong games its used as coin-like item, in MarioKart it works > only to make other Karts slip. > > > Herrings only swim in the Northern Hemisphere but Penguins only live > > south of the equator. > > > > Who cares? It's an icon. > > It either has to be generic enough so that one doesn't care about why > its there (coin) or it has to be close enough related to what its > meant to be (Herring->Penguin eating it). If BSOD starts eating > herring things start looking wrong. > > >> SuperTux had a golden herring for invulnurability, got replaced > >> with a 'classic' star. > > > > ...and that helped the game how exactly? > > It replaced the 'heck what should this ugly item do' with something > more familiar and better regonizable. > > >> In SuperTux we have this little IceBlock as BSOD replacement: * > >> http://pingus.seul.org/~grumbel/tmp/iceblock.gif > > > > Yeah - it's OK - but it's going to look silly in a lava-themed level. > > Could get a refrigerator on his back or something to keep him cool. > > >> And while, since BSOD is just the most obvious Microsoft bashing, I > >> really would prefer to get rid of it. > > > > Sorry - I just can't agree with you on this one. > > > > So what's the solution to such impasses? Put both in there is my > > recommendation. > > Make it a bonus-character that you have to unlock or whatever. > > >> As replacement for the butterfly-Tux we could use this little guy: > >> http://super-tux.sourceforge.net/milestone1/images/flyingsnow.png > > > > Change for change's sake again...why change? > > Aehm, because butterfly-Tux is one of the ugliest things ever. It > looks like big fat Tux with some wings stuck on him, well, it *is* big > fat Tux with some wings stuck on him, so no wonder that it looks that > way. I just can't stand characters that where only done the way there > are due to technical limitaions and to easy modeling (why create > something new, when one can reuse Tux over and over again), nothing > wrong with doing it that back then, but I see little reason to keep it > that way. > > > What is the reason that snow is so good and a butterfly Tux is so > > bad? I can give the reasons why butterfly Tux is good: > > > > The butterfly Tux was originally an angel-tux...your guardian angel > > coming to help you...but then we decided to make it > > religion-neutral, hence the butterfly - a sign of peace of sorts. > > I don't care much about what it was meant to be, if it looks like > big-fat Tux with wings, it just has to be dropped. > > >> Some other (not yet used) SuperTux characters: > >> http://pingus.seul.org/~grumbel/tmp/eviltux.png > >> http://pingus.seul.org/~grumbel/tmp/yeti2.jpg > > > > So your basic view is that any character you designed is good - and > > anything the original 'consortium' of designers put together is bad? > > No, my work isn't necesarrily good, but since most of the original > consortium evolves around character reuse with little changes, > word-plays (Gown), logo-recycling, Microsoft bashing (BSOD) or geek > stuff, yep, I consider it all rather bad and ugly. > > > Those are OK - I like the evilTux - but the Yeti is a DISASTER > > because he has fur and doing good fur is a BIG no-no for anything > > but the VERY latest of hardware...and even then, you have to want it > > pretty badly to take the performance hit for it. > > It doesn't need to have real 3d-fur, after all its most of the time > only seen from quite a bit behind. The fur should be fakable without > too much throuble with some simple texture mapping. > > > The idea of a dinoasur in the abstract is surely a good idea - > > painting it red and calling it Mozilla doesn't make much difference > > to much - and some people will doubtless like the reference. > > And some other people would surly hate the reference. I don't mind it > being a dino, I don't mind it being red, but calling it Mozilla just > spoils the fun, Mozilla is a browser, not a game character the > reference just doesn't make 'click', there is just not much that this > red-dino-game character would have in common with some piece of > browser software. -- Eat right, stay fit, and die anyway. |