[TuxKart-devel] Re: Tuxkart-devel digest, Vol 1 #36 - 8 msgs
Status: Alpha
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From: Ricardo C. <ri...@ae...> - 2004-06-28 12:11:38
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I don't agree with this. Why not making it like any other Karts game? Each characters has its level= of=20 difficulty. This way, it is adds more challenge to the game, the more you a= re=20 top ranked, the hardest it is to keep it/to pass through others. If the player is ranked before the num_of_karts/2, it will win. This way, = it=20 will add replay value, since the players will won't to do better next time,= =20 and play until they get into 1st. Cheers, Ricardo Em Segunda, 28 de Junho de 2004 03:57, o=20 tux...@li... escreveu: > > IMHO, the major programming tasks are: > > 1) AI - The karts that are not being driven by the player(s) need to > =A0 =A0 know how to drive around the track without crashing into stuff and > =A0 =A0 to drive agressively enough to be a challenge at the highest level > =A0 =A0 of difficulty - and passively enough to let the player win in the > =A0 =A0 easier levels. =A0They have to know when to shoot their weapons, > =A0 =A0 how to dodge player-launched weapons, when to go for collectibles > =A0 =A0 and when it's not worth it. > =2D-=20 The difficult we do today; the impossible takes a little longer. |