Re: [TuxKart-devel] Getting Started.
Status: Alpha
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2004-06-28 12:01:07
|
Caleb Sawtell wrote: > would md2 be an option? > or is that to hidden and closed source? The file formats that PLIB currently supports (to a varying degree of fidelity/quality) are: M Strip 3ds MD2 TGA AC MDL TRI ASE MDL_BGLTexture ATG OBJ VRML1 BMP OFF X DOF PCX XPlaneObj DXF PNG FLT SGI IV SSG ...some of those are texture image formats. In addition, it can write out (again with varying degrees of success/fidelity): 3ds ATG OBJ VRML1 AC DXF OFF X ASC FLT QHI ASE M TRI ...so we can (at least in theory) convert any of the loadable files into any of the saveable formats using a simple command-line or interactive tool. However, as I've pointed out, some people have tossed in file loaders that they wrote for very specific tasks that only understand a small fraction of what can be expressed in the underlying file format - so be prepared for some of these to work poorly. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |