Re: [TuxKart-devel] Getting Started.
Status: Alpha
Brought to you by:
sjbaker
From: Caleb S. <gam...@gm...> - 2004-06-28 10:29:18
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On Sun, 27 Jun 2004 19:42:59 -0500, Steve Baker <sjb...@ai...> wrote: > > Ryan Flegel wrote: > > > Maybe some of these effects (that are in the comments) should be > > stored into separate config files, instead of loading a model straight > > up, load the config file which will include these comments, plus the > > path to the model. > > Actually, some of them are. The '.loc' file does some of that. The > problem is that some effects need to be attached to a specific node > in the database tree for the 3D model. If you have something like > a volcano model with lava running down the sides, you want moving > texturemaps on the lava polygons but not on the rocky mountainside. > > It's hard to locate those specific nodes from an external config > file - so you tend to need to use some kind of ASCII string attached > to the node to identify it. Well, if you can do *that* then you > might as well put the config data right into that ASCII string in > the model file. > > This is a much easier way to work - and somewhat guarantees that when > you rearrange the model's heirarchy for some reason, that the config > data stays attached to the correct parts. > > The '.loc' file tends to have things of a more 'global' scope that > affect the whole model file. > > > Also, since AC3D seems to be missing some useful features, is there > > any other format blender can export to that might suit our needs a lot > > better? > > That would be a useful experiment to try. > > The PLIB library (which is what is actually doing the file loading) supports > about 20 different file formats. Some of these are well supported (AC3D > is a good one - because I maintain it!) - others are flakey because someone > implemented just enough of the format to get some job done - and then > contributed a half-baked solution. > > All format are ALWAYS missing some teeny-tiny detail though. Doing > utterly generic and *complete* 3D loaders is extremely difficult. would md2 be an option? or is that to hidden and closed source? > > > > ---------------------------- Steve Baker ------------------------- > HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> > HomePage : http://www.sjbaker.org > Projects : http://plib.sf.net http://tuxaqfh.sf.net > http://tuxkart.sf.net http://prettypoly.sf.net > -----BEGIN GEEK CODE BLOCK----- > GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- > V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ > -----END GEEK CODE BLOCK----- > > ------------------------------------------------------- > This SF.Net email sponsored by Black Hat Briefings & Training. > Attend Black Hat Briefings & Training, Las Vegas July 24-29 - > digital self defense, top technical experts, no vendor pitches, > unmatched networking opportunities. Visit www.blackhat.com > _______________________________________________ > Tuxkart-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxkart-devel > |