Re: [TuxKart-devel] Work to do.
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-06-28 02:17:29
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pmb wrote: > I'm familiar too with C++. > I was thinking about that, you need some way to recognise the different > players on the track, how about some penguins with linux distributions > logos, ex: At the config area I chose a Debian logo, and during the > game, it would show that logo on the back of my kart. Just my idea though. I think we've already agreed that using distro-specific stuff isn't a good idea. But have you actually played the game yet? There are already little pictorial icons to show who is in the lead, etc. > I also am interested to port the game to differents oses, I have 3 > solaris cdrom there that I could use. > Mayby I could also port it to windows. It would be a great idea to put > UDP multiplayer in that. Woah there. Tuxkart ALREADY runs under Solaris and Windows...and every other OS (that I'm aware of) that has a functional hardware-accellerated OpenGL implementation. There isn't really a need to port it...it's *done*. In fact, I write all of my games to be portable from day #1. TuxKart was running under Windows within hours of the release of v0.0.0. Norman Vine (who is still subscribed here) took it - IIRC, he found a couple of places where I'd done stuff like: for ( int i = .... ) whatever ; for ( int i = .... ) whatever_else ; ...which prompts an error under MSVC. Anyway, we had a Windows version running within hours of the Linux version. If you want to try it, just take a copy of PLIB and TuxKart - unpack them and either build them with MSVC *or* CygWin (the latter is easier because the configure and Makefile stuff is standard - but if you can throw together a project file, you *can* build it with MSVC tools). Under Solaris, you just need the usual './configure ; make' - I believe it's all been built and tested with GCC - dunno how things would go with any kind of native Sun-supplied compiler. > One question: do I staticaly include PLIB ? does it come with solaris ???? You have to build PLIB for Solaris - in exactly the same way you do in Linux. > So what do you think about that ? Sorry - porting is a non-problem. However, network play would be a useful thing to have. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |