Re: [TuxKart-devel] Work to do.
Status: Alpha
Brought to you by:
sjbaker
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From: Steve B. <sjb...@ai...> - 2004-06-28 02:17:29
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pmb wrote:
> I'm familiar too with C++.
> I was thinking about that, you need some way to recognise the different
> players on the track, how about some penguins with linux distributions
> logos, ex: At the config area I chose a Debian logo, and during the
> game, it would show that logo on the back of my kart. Just my idea though.
I think we've already agreed that using distro-specific stuff isn't a good
idea.
But have you actually played the game yet? There are already little
pictorial icons to show who is in the lead, etc.
> I also am interested to port the game to differents oses, I have 3
> solaris cdrom there that I could use.
> Mayby I could also port it to windows. It would be a great idea to put
> UDP multiplayer in that.
Woah there. Tuxkart ALREADY runs under Solaris and Windows...and every
other OS (that I'm aware of) that has a functional hardware-accellerated
OpenGL implementation. There isn't really a need to port it...it's *done*.
In fact, I write all of my games to be portable from day #1. TuxKart
was running under Windows within hours of the release of v0.0.0. Norman
Vine (who is still subscribed here) took it - IIRC, he found a couple of
places where I'd done stuff like:
for ( int i = .... )
whatever ;
for ( int i = .... )
whatever_else ;
...which prompts an error under MSVC. Anyway, we had a Windows version
running within hours of the Linux version.
If you want to try it, just take a copy of PLIB and TuxKart - unpack them
and either build them with MSVC *or* CygWin (the latter is easier because
the configure and Makefile stuff is standard - but if you can throw together
a project file, you *can* build it with MSVC tools).
Under Solaris, you just need the usual './configure ; make' - I believe
it's all been built and tested with GCC - dunno how things would go with
any kind of native Sun-supplied compiler.
> One question: do I staticaly include PLIB ? does it come with solaris ????
You have to build PLIB for Solaris - in exactly the same way you do in Linux.
> So what do you think about that ?
Sorry - porting is a non-problem.
However, network play would be a useful thing to have.
---------------------------- Steve Baker -------------------------
HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...>
HomePage : http://www.sjbaker.org
Projects : http://plib.sf.net http://tuxaqfh.sf.net
http://tuxkart.sf.net http://prettypoly.sf.net
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