Re: [TuxKart-devel] Work to do.
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-06-28 00:12:23
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pmb wrote: > Hello everybody, I just subscribed to the mailing list as I'm > interrested in the developpement of TuxKart. Cool! Welcome! > However I don't know the current state of the project and would like to > contribute, but I dont know where to start. I know C, but i'm not expert. TuxKart is written in C++ - but I don't use many of the more esoteric features - so you should be reasonably at home. The current state is that the game runs, is playable and gets reasonably good reviews - but it needs to be kicked into high gear - better art, more art, more features, slicker user interfaces...that kind of thing. > I dont know much about 3D programming but i'm interrested to investigate > this. This is about one of the first big project I contribute, I was > wondering if there is some small ToDo's that nobody have the time for ? Actually, 3D programming is the least of everything we have to do. However, GoKart physics, AI for the enemy players...how about that? If that's too advanced for you, you could work on the startup GUI stuff, the high score table...that kind of thing maybe? Perhaps you have latent artistic talents, we'll need lots more 3D models, 2D splash screens...icons, texture maps. How about sound effects and/or music? Perhaps it would help to know your background. What have you programmed before? ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |