Re: [TuxKart-devel] Thoughts on Kart Models.
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-06-27 21:14:35
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Caleb Sawtell wrote: > also how about if you use a magnet on him he goes mental and I was > thinking he could the super attack MEGA LAG so that all the other > players lag for 1-2 mins and he is fine :D Yeah - really it would be good for 'special' attacks to work on certain people better than others - and for each to have a special defense too. It makes the game 'richer'. We should establish a list of characters - what each one has in the way of special abilities and vulnerabilities. > well its just a thought and what are we going to do about geeko?? Yeah - I'm not at all happy about my Geeko model - it completely sucks. I'd be happy to just drop Geeko. Also, I think when I did the game, the big commercial distro's were seen more as the good guys than they are these days. Back then it was good to support them - nowadays it kinda smells like advertising. The trackside signage should probably promote OpenSource projects rather than SuSE and VA.Linux and such. Philips got a promo on the original track because they gave me a free GeForce-256 graphics card...so I owed them one...I think I've repayed that dept! ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |