Re: [TuxKart-devel] Thoughts on Kart Models.
Status: Alpha
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sjbaker
From: Caleb S. <gam...@gm...> - 2004-06-27 20:04:45
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On Sun, 27 Jun 2004 03:49:43 -0500, Steve Baker <sjb...@ai...> wrote: > > (Cross-posted to HP Game of The Month - because I don't think everyone > is over here yet). > > Someone posted a new BSOD-kart model to that forum...here were my > comments: > > caleb256 wrote: > > > ok I have made a bsod needs to be textured (can't find his texture :/ ) > > http://berty.dyndns.org/~caleb/tuxkart/bosd.ac > > http://berty.dyndns.org/~caleb/tuxkart/bosd.blend > > As I said before, Karts are pretty much only seen from the rear end. It > is UTTERLY imperative that artists think about that as they work. > > This kart looks *identical* (because it is) to Grumbel's 'tuxkart4' - but > with a different driver. I don't think that's going to work. The four (or > hopefully many more) Karts have to be distinctive from the rear so you can > tell who is who. My original kart models - although crude and almost identical > vehicles - had the virtue that they showed off the driver very well - and > since the drivers were all very different, it was extremely easy to see who > was who from behind. Grumbel's kart has Tux sitting much lower (more like > a real GoKart than a cartoon-style thing) - which is OK so long as the other > karts are *WAY* different so we can tell who's who. I was thinking of the same thing. > > This kart has a *tiny* BSOD figure - whom you quite literally cannot see at > all from behind. > bah it was not very much of any thing just a cube with a blue face :D > Here is what I would build for a BSOD kart - I'd like to see a model of a > classic beige-box desk-side PC with CD-ROMs for wheels and the CD drive tray > opened up to make the seat-back. Take some liberties with real PC design by > putting the computer on it's side - it doesn't have to be a literally correct > portrayal - so long as it has recognisable elements of a PC, that's how people > will see it. However, turning things around allows the back panel of the to be > on the back of the Kart where we can see it. Plan to have some cables trailing > out fluttering in the breeze as though they were ripped away from whatever they > were connected to as the *evil* BSOD absconded with someone's PC. The CD-ROM > wheels can have 'TuxKart 1.0.0 Backup: 27th July 2005" textured onto them like > it was hand-written in magic marker. > > This fits the bill for what we need: > > 1) It's DISTINCTIVE from the rear...you can quite easily tell who it is even > when he's just a dozen pixels across out in the distance. > > 2) It's INTERESTING from the rear - fluttering cables, maybe with some animated > sparks coming out of them. Perhaps some flashing LED's and a spinning power > supply fan with little vortices coming out of it. Think: "Pointless eye-candy". > > 3) It's FUNNY/SILLY/CUTE - this is a fun game - not a serious/realistic game. > Think of outrageous things to make Karts out of. A computer on wheels is just > fine for this genre. > > 4) It fits the established CHARACTER of the 'person' driving it. BSOD is The Evil > Blue-screen-of-death -- the antipathy and arch-enemy of Tux. Stealing someone's > computer and turning it into a GoKart is exactly the kind of nasty thing we'd > expect him to do...so that's what he has to be doing. > > 5) It opens up the possibilities for 'special' attacks and defences - like if you > try to rear-end BSOD, you get electrocuted by the sparks from the trailing > cables. He could shoot CD-ROMs as weapons and get huge speedups from driving > over nVidia chips in the road on his own special levels. The players will > understand why this is immediately if the kart is a computer on wheels. If it's > a regular GoKart driven by what looks like a grey cube - it won't make *ANY* > sense at all. also how about if you use a magnet on him he goes mental and I was thinking he could the super attack MEGA LAG so that all the other players lag for 1-2 mins and he is fine :D well its just a thought and what are we going to do about geeko?? > > (I'm sorry to come over as negative on these contributions - I'm really VERY > appreciative of everyone's efforts - they are all food for thought - but it's no > good just to say "Wow - really good" and then quietly dump the graphic later - > because that doesn't achieve ANYTHING.) thats OK it was just a quick 10 min job. If you had said "Wow - really good" I would have been shock :O > > ---------------------------- Steve Baker ------------------------- > HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> > HomePage : http://www.sjbaker.org > Projects : http://plib.sf.net http://tuxaqfh.sf.net > http://tuxkart.sf.net http://prettypoly.sf.net > -----BEGIN GEEK CODE BLOCK----- > GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- > V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ > -----END GEEK CODE BLOCK----- > > ------------------------------------------------------- > This SF.Net email sponsored by Black Hat Briefings & Training. > Attend Black Hat Briefings & Training, Las Vegas July 24-29 - > digital self defense, top technical experts, no vendor pitches, > unmatched networking opportunities. Visit www.blackhat.com > _______________________________________________ > Tuxkart-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxkart-devel > |