Re: [TuxKart-devel] tuxgames
Status: Alpha
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2004-06-27 08:42:05
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Caleb Sawtell wrote: > wow I did not know that I thought that the Nintendo 64's did 3d rendering... They do 3D render most things - but they couldn't get the performance they needed with full-3D for the very detailed kart models - so they cheated! > is there AC3D for linux? Yep. Actually, AC3D *started* on Linux and was ported to Windows later. >>The version of Tuxkart in CVS supports 'mirrored' tracks which adds some >>extra life to the existing levels. > > I will go check it out tomorrow You also need the PLIB that's in CVS because the collision-detection routines have to be aware that the polygons are mirrored - or else everything looks to be backfaced. You can tell OpenGL to reverse the direction that it uses for culling - but there was no such option in PLIB until I added it a while back. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |