Re: [TuxKart-devel] tuxgames
Status: Alpha
Brought to you by:
sjbaker
From: Caleb S. <gam...@gm...> - 2004-06-27 08:00:15
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On Sun, 27 Jun 2004 02:44:52 -0500, Steve Baker <sjb...@ai...> wrote: > > > Caleb Sawtell wrote: > > tuxgames did a review of tuxkart and we will be able to take some of > > there ideas to make tuxkart better the review can be found here : > > http://www.linuxgames.com/?dataloc=/reviews/tuxkart/ > > Yeah - I can't disagree with most of what they said. I thought > the 'ding' they gave us for 'Installing' (5 out of 10) was a > little harsh. > > Most of the other complaints should get fixed with this GoTM effort. > > Other comments about their review: > > The sounds seem like 'stock' sounds - well, yes - that would be > because they *are* stock sounds. (Have you ever *tried* to record > sounds of your own with a microphone or whatever? It's just about > impossible without a folie stage and professional equipment.) > > As for the worry that parents might find it 'offensive' for younger > players...sheesh! Can I count this as an educational game?...Educational > for parents that is? There isn't a kid alive of an age who could > play TuxKart who doesn't see fart and belch jokes on TV - or from > friends or whatever. Compared to the gore and violence in most games, > I think a good healthy belch from a Penguin who *loves* his herring is OK. heh yeah I did not even think that parents would find this 'offensive' I mean com on they would find it cute or funny :D > > Graphics are 'chunky' - yes - they were designed to run on a Voodoo-1 > and a 133MHz CPU! That gives you only a thousand or so polygons to > play with and still get reasonable frame rates. Most of the karts > are already up at several hundred polygons - so every polygon that > could be shaved off - was. This is certainly an area we can fix if > we focus on graphics cards with hardware T&L - or even non-T&L hardware > with a faster-than-133MHz CPU. > lol yeah its very good for a p133 with a voodoo-1 :D > It's interesting to dig out an old Nintendo 64 and look at MarioKart'64 > (which bears 'certain resemblances' to TuxKart!)...notably, the karts > in MarioKart'64 were not rendered in true 3D. They pre-rendered the > karts from a number of positions - and draw them as flat, 2D billboards. > The result is that the lighting on them never changes. They have to be > very careful with camera angles. As the karts turn, they do so in > distinct 'steps'. Even so, the couple of levels which we did to look > like MarioKart levels stand up reasonably well to comparison - even though > an N64 is much faster than a Voodoo-1 card. wow I did not know that I thought that the Nintendo 64's did 3d rendering... > > They are dead on with their complaints about game-play. My AI is just > pathetic - and interest from users died out before I got around to > writing any 'series' competition modes. I think a split-screen 2 player > or 4 player mode would help a lot - but back then, we barely had the > throughput to render one scene - let alone 2 or 4. to true > > The complaint about needing a track editor is a bit unfair. Tuxkart > doesn't need a special track editor - you can build tracks fairly easily > in Blender or AC3D - in a sense, those *are* the track editors. is there AC3D for linux? > > The version of Tuxkart in CVS supports 'mirrored' tracks which adds some > extra life to the existing levels. I will go check it out tomorrow > > Overall, a fair statement of the current state of the game...but hopefully > that's all about to change. > yeah :D > ---------------------------- Steve Baker ------------------------- > HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> > HomePage : http://www.sjbaker.org > Projects : http://plib.sf.net http://tuxaqfh.sf.net > http://tuxkart.sf.net http://prettypoly.sf.net > -----BEGIN GEEK CODE BLOCK----- > GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- > V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ > -----END GEEK CODE BLOCK----- > > ------------------------------------------------------- > This SF.Net email sponsored by Black Hat Briefings & Training. > Attend Black Hat Briefings & Training, Las Vegas July 24-29 - > digital self defense, top technical experts, no vendor pitches, > unmatched networking opportunities. Visit www.blackhat.com > _______________________________________________ > Tuxkart-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxkart-devel > |