[TuxKart-devel] [Fwd: [Plib-devel] TuxKart on Win32 works fine]
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-07-14 02:07:10
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I'm forwarding this from the PLIB developers list. I wonder how we'd want to use automatic terrain/road code?? It's an interesting thought. "Vallevand, Mark K" wrote: > > Great. I'll post sample workspace and project files, too. > They should go a long ways toward getting any MSVC6 programmer > up and compiling. I've got some ideas to play with myself... > I've got some automatic terrain and road generation code lying > around from some SimCity-clone test beds. And some neat > underwater effects. > > Time. I need time. > > Regards. > Mark K Vallevand ma...@rs... > Outside of a dog, a book is man's best friend. > Inside of a dog, its too dark to read. - Groucho -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |