Re: [TuxKart-devel] Problem with Joysticks on Tuxkart for windows
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-07-11 04:19:22
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Brian wrote: > > Hello everyone, I did a crude port of TuxKart to work on MSVC and noticed > that the joystick was not working. The windows control panel was properly > recognizing the joystick. So I tried the Plib example on for joysticks. I > found that the demo did not work with my Gravis XTerminator gamepad, but > would work with my old 2 button joystick. Has anyone else every experienced > this problem. I have had no reports of that problem. PLIB's JS "library" (it's really just a header file) uses the standard Windoze joystick API - so there *shouldn't* be a problem. Does your Gravis stick work with other programs? > I definately not an expert on joystick programming, but do > newer joysticks need to use DirectX to access them. Perhaps. I'm no windoze expert myself (I havn't used Windoze at all since 3.1!) but IIRC, people have told me in the past that incorporating Direct-X into PLIB would be a major headache. Can someone comment on that? > I am using Windows 98, > Plib 1.2,Glut 3.7, MSVC 6.0. Seems reasonable. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |