Re: [TuxKart-devel] CygWin TuxKart
Status: Alpha
Brought to you by:
sjbaker
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From: Steve B. <sjb...@ai...> - 2000-07-02 01:39:00
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Norman Vine wrote:
> Attached find patch to change all texture names to relative paths
...that's not actually as useful as you might think - every time I
load one of these models into AC3D and save it out, AC3D puts it
back to an absolute name (grrrrr!).
In tuxkart-0.0.1 (released late yesterday), I fixed the loader
so that it ignores all but the last step of the path - which
fixes the problem completely. It was always supposed to work
that way - but I had a bug.
> and to allow TuxKart to run on WIN32 using Cygwin V1.2.
...very good!
I'll put that into CVS immediately - there's likely to be another
new release in a few days anyway.
> This may also work with earlier versions of Cygwin.
OK.
> FYI
> A little slow but playable on PII-233 with pci bus TNT card.
Yep - that's what I'm finding under Linux also - I know what I need
to do to make it fast - but it's a pain to code so I've been putting
it off until I get some more features in place.
I got about 150 tuxkart-related emails yesterday - it takes a while
to catch up!
> I found the missing flames.rgb in the Tux_AQFH distribution.
Yep - good guess! That file is also in 0.0.1.
--
Steve Baker HomeEmail: <sjb...@ai...>
WorkEmail: <sj...@li...>
HomePage : http://web2.airmail.net/sjbaker1
Projects : http://plib.sourceforge.net
http://tuxaqfh.sourceforge.net
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http://prettypoly.sourceforge.net
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