Re: [TuxKart-devel] CygWin TuxKart
Status: Alpha
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-07-02 01:39:00
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Norman Vine wrote: > Attached find patch to change all texture names to relative paths ...that's not actually as useful as you might think - every time I load one of these models into AC3D and save it out, AC3D puts it back to an absolute name (grrrrr!). In tuxkart-0.0.1 (released late yesterday), I fixed the loader so that it ignores all but the last step of the path - which fixes the problem completely. It was always supposed to work that way - but I had a bug. > and to allow TuxKart to run on WIN32 using Cygwin V1.2. ...very good! I'll put that into CVS immediately - there's likely to be another new release in a few days anyway. > This may also work with earlier versions of Cygwin. OK. > FYI > A little slow but playable on PII-233 with pci bus TNT card. Yep - that's what I'm finding under Linux also - I know what I need to do to make it fast - but it's a pain to code so I've been putting it off until I get some more features in place. I got about 150 tuxkart-related emails yesterday - it takes a while to catch up! > I found the missing flames.rgb in the Tux_AQFH distribution. Yep - good guess! That file is also in 0.0.1. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |