From: SourceForge.net <no...@so...> - 2009-01-25 13:32:31
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6245271 By: draxd I managed to build TuxCap on Ubuntu 8.10 64 bit by changing m32 to m64 in CmakeList.txt physics demo works fine but graphic in rest of demos is bad. Heres pic : [IMG]http://i39.tinypic.com/2rrrql4.png[/IMG] ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |
From: SourceForge.net <no...@so...> - 2009-01-25 15:04:05
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6245953 By: wpvanpaassen Hi, That's because tuxcap is currently not 64 bit clean. The original framework uses unsigned long for a lot of their variables. This will work fine on 64 bit windows (LLP64) but not on 64 bit Linux which is LP64. The ulong typedef can be found in Common.h and for 64 bit Linux should be unsigned int instead of unsigned long. The problem you encounter has to do with image loading. See file ImageLib.cpp. These image loading problems are also caused by the current typedef of ulong to unsigned long. Let me know if you're interested in making tuxcap 64 bit clean so I can give you more information. Thanks and cheers WP ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |
From: SourceForge.net <no...@so...> - 2009-01-25 20:40:38
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6248665 By: draxd I managed to fix it after replacing unsigned long and ulong with uint, particle example does work yet tho ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |
From: SourceForge.net <no...@so...> - 2009-01-25 20:46:07
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6248723 By: wpvanpaassen Hey that's great to hear. Yes you also need to check the code in hgeparticle for ulong trouble. (And also the pycap code) ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |
From: SourceForge.net <no...@so...> - 2009-01-25 20:50:18
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6248755 By: wpvanpaassen By the way, are you testing the software or OpenGL renderer? Some little help to toggle between software renderer and ogl. Every tuxcap app creates an ini file in your home directory. For instance run Hungarr and look in .TuxCap/Hungarr/TuxCap.Hungarr.ini In here is a Is3D value that you can enable/disable. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |
From: SourceForge.net <no...@so...> - 2009-03-01 08:26:24
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6574868 By: wpvanpaassen Draxd, did you succeed in making tuxcap 64 bit clean? If so, are you willing to provide a patch? Cheers WP ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |
From: SourceForge.net <no...@so...> - 2009-04-18 08:09:43
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=7216577 By: executedata I managed to build it in 64 bit successfully for my project as well. It doesn't build any more cleanly then it did before however. All I did was replace ulong with uint32_t (I always prefer specified types, so nobody gets any crazy ideas about size) using find replace over the entire lib directory (include the *.inc files). I excluded the typedef of ulong itself, and had to replace 4 occurrences of unsigned long in ResourceManage.cpp:LoadAlphaGridImage I got fonts to render at least. That is better then before. As for hgeparticle, it didn't stop working, but I also don't render it with textures. I could probably provide a patch if someone was interested but I don't have a good way to test any side effects that might have cropped up. I replaced cmake with scons for my project so I don't even have the samples building. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |
From: SourceForge.net <no...@so...> - 2009-04-18 18:13:50
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=7219529 By: wpvanpaassen Thanks for sharing this info. cheers WP ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |