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By: oxi
Hi,
Having seen the results of what TuxCap is capable of(awesome), Id' like to ask
some questions:
Is TuxCap/PopCap suitable for adventure game development, even if it's not mainly
focused on it? Or is it focused around tile based game development? I mean,
if it's got a more general focus on game development, I don't really care if
it's not as easy to use as adventure creation systems, as long as an adventure
can be done.
How are SDL and OpenGL used? I'd expect it would automatically use SDL if no
hardware acceleration was detected, and OGL either?
May I expect the library to run on WinCE in a future? Or the engine... I mean
cross-compiling games for wince target(sorry, I didn't do my research homework).
How difficult would this be? What do you think?
I'm planning on developing a point&click adventure creation system with a very
portable interpreter and after much searching I found TuxCap to be one of my
best options, at least for the interpreter/engine implementation, even thou
I don't really know how it works... But after looking at the awesome game ports,
I'll immediately look into how to work with TuxCap and see if it (hopefully)
suits my needs.
You should really come up with a logo for TuxCap! :) Ok, maybe you got one already.
Sorry for not doing my homework, again :)
This project looks very very promising,
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