From: SourceForge.net <no...@so...> - 2009-04-18 08:09:43
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=7216577 By: executedata I managed to build it in 64 bit successfully for my project as well. It doesn't build any more cleanly then it did before however. All I did was replace ulong with uint32_t (I always prefer specified types, so nobody gets any crazy ideas about size) using find replace over the entire lib directory (include the *.inc files). I excluded the typedef of ulong itself, and had to replace 4 occurrences of unsigned long in ResourceManage.cpp:LoadAlphaGridImage I got fonts to render at least. That is better then before. As for hgeparticle, it didn't stop working, but I also don't render it with textures. I could probably provide a patch if someone was interested but I don't have a good way to test any side effects that might have cropped up. I replaced cmake with scons for my project so I don't even have the samples building. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=709544 |