Having seen the results of what TuxCap is capable of(awesome), Id' like to ask some questions:
Is TuxCap/PopCap suitable for adventure game development, even if it's not mainly focused on it? Or is it focused around tile based game development? I mean, if it's got a more general focus on game development, I don't really care if it's not as easy to use as adventure creation systems, as long as an adventure can be done.
How are SDL and OpenGL used? I'd expect it would automatically use SDL if no hardware acceleration was detected, and OGL either?
May I expect the library to run on WinCE in a future? Or the engine... I mean cross-compiling games for wince target(sorry, I didn't do my research homework). How difficult would this be? What do you think?
I'm planning on developing a point&click adventure creation system with a very portable interpreter and after much searching I found TuxCap to be one of my best options, at least for the interpreter/engine implementation, even thou I don't really know how it works... But after looking at the awesome game ports, I'll immediately look into how to work with TuxCap and see if it (hopefully) suits my needs.
You should really come up with a logo for TuxCap! :) Ok, maybe you got one already. Sorry for not doing my homework, again :)
This project looks very very promising,
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Wow, I thought I had lost what I had just written and was all in a mood and looking desperately how to overcome the ubuntu limitation on reading from /dev/mem to get the text back. Well, thank goodness it's most of it there.
Let me just add that I think you're doing great, so keep up the good work! Thank you.
Regards,
oxi
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Yes you could do a point and click adventure game with it. Currently a lot of those hidden object games are made with the popcap framework.
TuxCap is not focused around tile based game development but game development in general. You can do a lot of different game styles with TuxCap.
Popcap at one point even made an arcade game with their framework.
The framework's focus is not on speed and fast graphics though, so you should keep that in mind but as you can see a game like Go Ollie (which uses TuxCap's python bindings) really runs well, even in software mode.
TuxCap falls back to software rendering in case no suitable hardware acceleration is detected.
I haven't investigated it but I think it should be possible to port TuxCap to wince. People told me that they're running TuxCap on windows by the way.
The project does have a logo but after sourceforge latest changes our homepage is broken and I haven't had the time to fix it.
Good luck with your project, let me know how it goes
Cheers
WP
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi,
Having seen the results of what TuxCap is capable of(awesome), Id' like to ask some questions:
Is TuxCap/PopCap suitable for adventure game development, even if it's not mainly focused on it? Or is it focused around tile based game development? I mean, if it's got a more general focus on game development, I don't really care if it's not as easy to use as adventure creation systems, as long as an adventure can be done.
How are SDL and OpenGL used? I'd expect it would automatically use SDL if no hardware acceleration was detected, and OGL either?
May I expect the library to run on WinCE in a future? Or the engine... I mean cross-compiling games for wince target(sorry, I didn't do my research homework). How difficult would this be? What do you think?
I'm planning on developing a point&click adventure creation system with a very portable interpreter and after much searching I found TuxCap to be one of my best options, at least for the interpreter/engine implementation, even thou I don't really know how it works... But after looking at the awesome game ports, I'll immediately look into how to work with TuxCap and see if it (hopefully) suits my needs.
You should really come up with a logo for TuxCap! :) Ok, maybe you got one already. Sorry for not doing my homework, again :)
This project looks very very promising,
Wow, I thought I had lost what I had just written and was all in a mood and looking desperately how to overcome the ubuntu limitation on reading from /dev/mem to get the text back. Well, thank goodness it's most of it there.
Let me just add that I think you're doing great, so keep up the good work! Thank you.
Regards,
oxi
Hi,
Thanks for the compliments, much appreciated :-)
Yes you could do a point and click adventure game with it. Currently a lot of those hidden object games are made with the popcap framework.
TuxCap is not focused around tile based game development but game development in general. You can do a lot of different game styles with TuxCap.
Popcap at one point even made an arcade game with their framework.
The framework's focus is not on speed and fast graphics though, so you should keep that in mind but as you can see a game like Go Ollie (which uses TuxCap's python bindings) really runs well, even in software mode.
TuxCap falls back to software rendering in case no suitable hardware acceleration is detected.
I haven't investigated it but I think it should be possible to port TuxCap to wince. People told me that they're running TuxCap on windows by the way.
The project does have a logo but after sourceforge latest changes our homepage is broken and I haven't had the time to fix it.
Good luck with your project, let me know how it goes
Cheers
WP