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File Date Author Commit
 data 2010-03-01 fearyourself [r46] Huge modifications:
 CollisionSystem.cpp 2010-02-28 fearyourself [r33] ObjectManager:
 CollisionSystem.h 2010-02-28 fearyourself [r28] Added collision code to handle going up a pipe....
 Define.h 2010-02-28 fearyourself [r27] Temporary version, probably going to break ever...
 Engine.cpp 2010-03-01 fearyourself [r46] Huge modifications:
 Engine.h 2010-03-01 fearyourself [r46] Huge modifications:
 Frame.cpp 2010-02-28 fearyourself [r28] Added collision code to handle going up a pipe....
 Frame.h 2010-02-28 fearyourself [r31] Engine:
 FrameSet.cpp 2010-03-01 fearyourself [r42] Added Frame_Factory
 FrameSet.h 2010-03-01 fearyourself [r42] Added Frame_Factory
 Frame_Factory.cpp 2010-03-01 fearyourself [r48] Added memory liberation code
 Frame_Factory.h 2010-03-01 fearyourself [r48] Added memory liberation code
 GameOverState.cpp 2010-03-01 fearyourself [r43] Using SDL_mixer
 GameOverState.h 2010-03-01 fearyourself [r43] Using SDL_mixer
 GameState.cpp 2010-03-01 fearyourself [r43] Using SDL_mixer
 GameState.h 2010-03-01 fearyourself [r39] Passed to relative time from engine
 Level.cpp 2010-03-01 fearyourself [r47]
 Level.h 2010-03-01 fearyourself [r47]
 LevelLoaderState.cpp 2010-03-01 fearyourself [r46] Huge modifications:
 LevelLoaderState.h 2010-03-01 fearyourself [r46] Huge modifications:
 LevelState.cpp 2010-03-01 fearyourself [r46] Huge modifications:
 LevelState.h 2010-03-01 fearyourself [r46] Huge modifications:
 LineParser.cpp 2010-02-28 fearyourself [r33] ObjectManager:
 LineParser.h 2010-02-28 fearyourself [r23] Major overhaul: Added CollisionSystem (incomple...
 Main.cpp 2010-03-01 fearyourself [r48] Added memory liberation code
 Main.h 2010-02-24 fearyourself [r1] Initial version which simply opens a window in ...
 Object.cpp 2010-03-01 fearyourself [r48] Added memory liberation code
 Object.h 2010-03-01 fearyourself [r39] Passed to relative time from engine
 ObjectManager.cpp 2010-03-01 fearyourself [r39] Passed to relative time from engine
 ObjectManager.h 2010-03-01 fearyourself [r39] Passed to relative time from engine
 README.txt 2010-03-01 fearyourself [r43] Using SDL_mixer
 SoundSystem.cpp 2010-03-02 fearyourself [r50] Removed exit in sound system
 SoundSystem.h 2010-03-01 fearyourself [r49] Added that sound is optional ;-)
 Sprite.cpp 2010-03-01 fearyourself [r48] Added memory liberation code
 Sprite.h 2010-03-01 fearyourself [r39] Passed to relative time from engine
 Sprite_Factory.cpp 2010-03-01 fearyourself [r48] Added memory liberation code
 Sprite_Factory.h 2010-03-01 fearyourself [r48] Added memory liberation code
 StartMenuState.cpp 2010-03-01 fearyourself [r46] Huge modifications:
 StartMenuState.h 2010-03-01 fearyourself [r39] Passed to relative time from engine
 TextRenderer.cpp 2010-03-01 fearyourself [r43] Using SDL_mixer
 TextRenderer.h 2010-02-28 fearyourself [r31] Engine:
 Texture.cpp 2010-02-28 fearyourself [r24] Texture:
 Texture.h 2010-02-27 fearyourself [r11] ObjectManager, Object:
 Texture_Factory.cpp 2010-03-01 fearyourself [r48] Added memory liberation code
 Texture_Factory.h 2010-03-01 fearyourself [r48] Added memory liberation code
 Vector.cpp 2010-02-27 fearyourself [r7] Vector:
 Vector.h 2010-02-27 fearyourself [r7] Vector:
 makefile 2010-03-01 fearyourself [r43] Using SDL_mixer

Read Me

Note that all the graphism have been taken without agreemeent. Here is a little disclaimer saying this is definetly not legal AS IS. But I'll just put where
I got what:

The koopa sprite sheet : http://www.mariomayhem.com

The background and level images : http://ian-albert.com/misc/supermarioworldmaps.php

The fonts are from http://www.1001freefonts.com/

The music was from : http://www.themushroomkingdom.net

Thank you for their commitment :-)
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