The 0.4 release is finally out, after a very long delay, featuring many bug fixes, new skills, death support and many other changes.
Another milestone completed, lot's of new features, the major changes are support for spellbooks, a new persistence layer and the extension system. We have a lot of modules now, mainly skills.
Download it now and start playing with
I'm glad to anounce that today we just finish our spells support for tupi. First time in history of tupi that we see an Ebolt casted :). We have Heal and EBolt implemented already, but byt the time 0.3 is ready, probably more shall be implemented.
Talking about 0.3, we think by the last week of this month it should be realeased. We still need to make more testing to spellbooks, finish new mul support, and of course bug fixing.... read more
The initial release of our module building tool just happened. It simplifies a lot building the whole module tree.
This the first usable release.
It's possible to do a few things like using skills and fighting.
The much anticipated support for modules got in, thou we only have a few basic modules.
Now go and download it!
Speka and me just spared a couple of times today, a big step for tupi, and 0.2 completion. Just don't ask who won, because we don't have the concept of death yet. :)
I believe by the time Speka gets ebolted 0.2 will be allmost out.
Currently we're working on an Event System for TUPI. With event System working we'll add Target Suport and Combat (basic).
We also wan't to finish some script support for skills, read some basic .mul files.
And off course... bugfixes.
I hope 0.2 is ready in less than 2 weeks. Keep looking here for updates.
This is our proof-of-concept about the viability of coding a UO server in java.
Still missing a lot of things, but works well for what it can do.
Now go ahead and download it.
Features Planned for this version:
- Login, Logout, Player Creation
- Save world
- Walking
- Multi Players Suport (a.k.a. packet update for players in range
- Item creation and manipulation(all but stacks)
- Containers
- Items pick/drop in ground and containers
- Equip and unequip itens
- Suport for non-blocking textcmds scripts
Mianly this are the features implemented so far, is I haven't missed any... So in a couple of days we will release our first version.
The multiplayer code have evolved enouth to allow
us to walk on the world, see objects on the floor and other players walking.
Working to have functional containers is going fast.