From: Christian H. <fir...@pi...> - 2003-05-03 10:03:52
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I wrote: > I'll start on hacking them, too. So far I've found out (from svgadeth.res): New unknown subchunks: 0x05, 0x0D, 0x79 05 & 0D always come up in pairs; death scene has both three of them, with 90 entries of 79 - so this seems to be where the frames are. 0D consists only of uint32 values in some sort of table (or better: tree ?) structure: Excerpt from Subchunk 0x0035: 60 14 01 00|34 02 B4 02.38 02 B4 02.E7 1D B6 02. EF 1D B6 02.F6 1D B6 02.FE 1D B6 02|92 00 A4 04| 00 07 82 10|C8 CA A2 04.00 CB A2 04|00 08 92 08| FE FE A0 04.8E 00 A4 04|00 06 B2 02.69 E6 B2 02. FE 01 B4 02.02 02 B4 02.06 02 B4 02.09 02 B4 02. 0C 02 B4 02.C8 1D B6 02.D0 1D B6 02.D7 1D B6 02. DF 1D B6 02|58 58 C0 01.5B 5B C0 01.F9 F9 C0 01. 00 70 C2 01.44 55 C2 01.1E 1F C2 01.00 AA C2 01. 00 97 C2 01.00 CF C2 01.F5 F6 C2 01.A5 A7 C2 01. 00 36 C2 01.00 27 C2 01.E1 04 C4 01.E4 04 C4 01. ... The pipes mark path borders, dots the leaves. I plainly went after the MSB - which also could be a bitfield as they always are of power of two. If 0D is a tree, perhaps 05 describes it's structure... Well - all this is just some brainstorming - I could be wrong about everything ;) ff1 -- "...the place was called: The World of the Seven Suns." |