From: jim <ji...@ma...> - 2002-06-07 14:42:49
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firefreak wrote: > > The 4 "security" (condition for operation) bytes > > are the same as for doors, I think it's a game variable and value. > > It could also be the level of security to be (b)reached, as they > are 4 bytes for 4 plot levels having the last one at 0xFF which > could be in relation to 'no security' on plot 0... but it would > also mean that this table and it's values are double-inverted... I never thought of that, but now you mention it you're probably right. How about minimum security for activation, out of 255? On second thoughts, no. Level 1 armoury: 5011 FFCD. Level 4 McLeod's office: 5014 FF60. Level 1 elevator: 5011 FF60. I submit that 501x == level x security, likely counting down from 0. Panel actions seem to be mostly the same format as triggers, check the specs. > I've played a bit, edited some of the puzzles & wires and then loaded > the savegame: Unfortunately the state of them wasn't stored within the > 30 Bytes. So these 30 Bytes only 'describe' the Switch, and it's state > is stored somewhere else. > That's just about 600k bytes to be searched... :/ Blerh. So the puzzle info only stores the default state. jim -- http://madeira.physiol.ucl.ac.uk/people/jim/ "... I naturally gravitated to London, that great cesspool into which all the loungers and idlers of the Empire are irresistibly drained." - Sir Arthur Conan Doyle, "A Study in Scarlet" |