From: Christian H. <fir...@pi...> - 2002-06-06 21:53:21
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heya jim wrote: > Good going! Tiny tidbit for you: the fields at byte offsets 0x0c and 0x10 > of cyberjacks are the start x and y coords on entry to c/space, and 0x14 > is almost certainly z. ah - thanks. > The 4 "security" (condition for operation) bytes > are the same as for doors, I think it's a game variable and value. It could also be the level of security to be (b)reached, as they are 4 bytes for 4 plot levels having the last one at 0xFF which could be in relation to 'no security' on plot 0... but it would also mean that this table and it's values are double-inverted... some additional info: I've played a bit, edited some of the puzzles & wires and then loaded the savegame: Unfortunately the state of them wasn't stored within the 30 Bytes. So these 30 Bytes only 'describe' the Switch, and it's state is stored somewhere else. That's just about 600k bytes to be searched... :/ ff1 -- We're the good guys. |