Thank you for bringing life back into a great piece of hardware.
I'm trying this on a PC running XP sp3 32bit and TS 3.0.11.1 and always get the "Plugin failed to load: Failed to open plugin." message.
The client log shows:
Info - Failed to load plugin: C:\Program Files\TeamSpeak 3 Client\plugins\gamevoice_win32.dll
Info - LoadLibrary error: 127
I haven't played around with the original GV software yet (required?), but otherwise the hardware seems fine and the buttons/lights toggle as expected.
Also updated my C++ redistributable packages for kicks and that didn't change anything either.
Any special requirements?
Thanks.
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Hum, Windows XP 3, I must admit I didn't test it on this plateform. ;)
About the plug-in requirements, except Teamspeak 3 and the GV box, it should work without any other resources. No gamevoice software is needed.
It is probably a missing/different USB library issue. Even if I chose to code to the lowest software point as possible (it is why I opt for C language), I am still using standard USB librairies shipped with the OS (Windows 7 in my case).
I will take a look. You have a chance, I still have a Windows XP 3 somewhere but quite frankly, I'll not search too much for this plateform ;)
Anyway, I'll give an answer (for you and every XP users) to indicate if Windows XP SP3 is a supported plateform.
Last edit: JoeBilly 2013-09-15
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I didn't find which library was missing on a Windows XP SP3 last year. Since Windows XP is now "dead" (end of support last year), I'll not investigate further.
RIP WXP.
So Windows XP SP3 is definitely not a supported platform.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Thank you for bringing life back into a great piece of hardware.
I'm trying this on a PC running XP sp3 32bit and TS 3.0.11.1 and always get the "Plugin failed to load: Failed to open plugin." message.
The client log shows:
Info - Failed to load plugin: C:\Program Files\TeamSpeak 3 Client\plugins\gamevoice_win32.dll
Info - LoadLibrary error: 127
I haven't played around with the original GV software yet (required?), but otherwise the hardware seems fine and the buttons/lights toggle as expected.
Also updated my C++ redistributable packages for kicks and that didn't change anything either.
Any special requirements?
Thanks.
Hello,
Hum, Windows XP 3, I must admit I didn't test it on this plateform. ;)
About the plug-in requirements, except Teamspeak 3 and the GV box, it should work without any other resources. No gamevoice software is needed.
It is probably a missing/different USB library issue. Even if I chose to code to the lowest software point as possible (it is why I opt for C language), I am still using standard USB librairies shipped with the OS (Windows 7 in my case).
I will take a look. You have a chance, I still have a Windows XP 3 somewhere but quite frankly, I'll not search too much for this plateform ;)
Anyway, I'll give an answer (for you and every XP users) to indicate if Windows XP SP3 is a supported plateform.
Last edit: JoeBilly 2013-09-15
Ok I confirm the plugin can't load on Windows XP SP3 because of a missing dependency problem.
The good news is the missing dependencies have nothing to do with the USB communication. So it can be fixed "easily".
Stay tuned.
Sorry about no reply about this one but the dependency I had in mind is not the problem for Windows XP so I gived up after few tests last month.
I keep this in mind.
Last edit: JoeBilly 2013-11-13
I didn't find which library was missing on a Windows XP SP3 last year. Since Windows XP is now "dead" (end of support last year), I'll not investigate further.
RIP WXP.
So Windows XP SP3 is definitely not a supported platform.