As you can notice, the project is now in beta phase, yayyy! :D. The code is almost clean and looks stable to me.
I'll do some memory and cpu profiling before releasing a stable version even if everything seems ok.
Then I'll write a bit of documentation of the 1.0 version and release it.
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Hello I was wondering about helping on this project. Over this weekend I attempted to get the source code and Git kept saying the project was empty. Is this by design?
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I didn't take the time to continue on the beta. You are right the repository is empty for the moment, this is not a bug ;)
But this is not what I aim. I don't want to keep the source for me. I'am not this kind of developper. I just want to publish something "ok", my perfectionist part ;)
I have to make the effort and publish them.
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Anonymous
Anonymous
-
2014-06-07
Just found this plugin (just searched to a GameVoice TS3 Plugin).
I really like it the main features (mute sound and mute microphone) are working fine (sometimes also was muted by device but voice still came through) also everybody does know now when I'm muted.
I also downloaded the source code just to get an overview and maybe add some features for the other buttons for my self.
Currently I'm studying Applied Computer Science and happy I learned C/C++ there easier to understand all the stuff.
Did you write the ts3_helpers yourself or did they come with the TS3 SDK? Some nice functions there to use ;)
Good work keep going ;)
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Yeah I had the same mute behavior sometimes. The redundant mute feature is then usefull ;)
About the ts3_helpers, you can read the authors in the header of the files (I respect the GPL ;)). The code was mainly writed by Jules Blok (thanks if you read this Jules). I adapted it for C and added some features.
Since you are studying, don't consider my code as 'good', I am not a C developper ;)
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For those who wonder why this project is a bit frozen. Apart the time I can devote, I am currently stuck on the device status management.
Everything is easy when all the commands comes from the device but I am trying to synchronize the TeamSpeak client states with the device : Ie if you click on a button in the TS Client, this button is activated on the device.
I have to find a good way to do this and I currently have synchronization problems because of the USB HID logic : when you send a feature request to the device, the device respond to your command. And of course, the response is an input report like if you pressed a device button.
And as far as I have seen, the order of the responses (old status vs new status) are not guaranteed.
Given that the next features of the plug-in requires more communication between TS and the device, I am pretty sure I will be stuck later if I don't solve this now.
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Anonymous
Anonymous
-
2014-11-14
Fantastic ! I am so happy to use my GameVoice-Hardware again with features ! Excellent work. I bow to realize before your commitment and motivation of this ! Will you activate also the Function-Keys 1-4 - or is this to much hard work ? Please, dont think bad about my question - your work is excellent and i thank you very much !
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thanks for your support. I must admit it is a good motivation even if I didn't do much for you guys this year ;)
Your questions are welcome, no prob about that.
As you can read on the homepage, yes I plan to support the 1-4 keys :
- Firstly to whisper up to 4 channels (v2)
- Secondly to use them as hotkeys (v3)
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Hi guyzs,
As you can notice, the project is now in beta phase, yayyy! :D. The code is almost clean and looks stable to me.
I'll do some memory and cpu profiling before releasing a stable version even if everything seems ok.
Then I'll write a bit of documentation of the 1.0 version and release it.
Hello I was wondering about helping on this project. Over this weekend I attempted to get the source code and Git kept saying the project was empty. Is this by design?
Hi and thanks for your support.
I didn't take the time to continue on the beta. You are right the repository is empty for the moment, this is not a bug ;)
But this is not what I aim. I don't want to keep the source for me. I'am not this kind of developper. I just want to publish something "ok", my perfectionist part ;)
I have to make the effort and publish them.
Code online :)
https://sourceforge.net/p/ts3gamevoice/code/
Just found this plugin (just searched to a GameVoice TS3 Plugin).
I really like it the main features (mute sound and mute microphone) are working fine (sometimes also was muted by device but voice still came through) also everybody does know now when I'm muted.
I also downloaded the source code just to get an overview and maybe add some features for the other buttons for my self.
Currently I'm studying Applied Computer Science and happy I learned C/C++ there easier to understand all the stuff.
Did you write the ts3_helpers yourself or did they come with the TS3 SDK? Some nice functions there to use ;)
Good work keep going ;)
Hi,
Thank you for your support.
Yeah I had the same mute behavior sometimes. The redundant mute feature is then usefull ;)
About the ts3_helpers, you can read the authors in the header of the files (I respect the GPL ;)). The code was mainly writed by Jules Blok (thanks if you read this Jules). I adapted it for C and added some features.
Since you are studying, don't consider my code as 'good', I am not a C developper ;)
Just did register was me who posted the message above :D
Ok well I must admit I'm no professional in C/C++ programming so my C/C++ code isn't the best either.
I didn't look at the header of the files :D
If you need any help I would try to help you if I get time.
At the moment exams are about to begin a 2 weeks
For those who wonder why this project is a bit frozen. Apart the time I can devote, I am currently stuck on the device status management.
Everything is easy when all the commands comes from the device but I am trying to synchronize the TeamSpeak client states with the device : Ie if you click on a button in the TS Client, this button is activated on the device.
I have to find a good way to do this and I currently have synchronization problems because of the USB HID logic : when you send a feature request to the device, the device respond to your command. And of course, the response is an input report like if you pressed a device button.
And as far as I have seen, the order of the responses (old status vs new status) are not guaranteed.
Given that the next features of the plug-in requires more communication between TS and the device, I am pretty sure I will be stuck later if I don't solve this now.
Fantastic ! I am so happy to use my GameVoice-Hardware again with features ! Excellent work. I bow to realize before your commitment and motivation of this ! Will you activate also the Function-Keys 1-4 - or is this to much hard work ? Please, dont think bad about my question - your work is excellent and i thank you very much !
Hi,
thanks for your support. I must admit it is a good motivation even if I didn't do much for you guys this year ;)
Your questions are welcome, no prob about that.
As you can read on the homepage, yes I plan to support the 1-4 keys :
- Firstly to whisper up to 4 channels (v2)
- Secondly to use them as hotkeys (v3)