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Game Specs

This game is based on actual intelligence of the monsters. Cutting through monsters(& they can chop you). [Mesh alter]

The trooper has a universal radio built into the helmet.

Vehicles ->
::Ground:: Tank, Jeep, Mech, APC
::Water:: APC, Boat(light[Speed],...Oil Tanker[Econ])
::Air:: Jet, Heli, Ship(Transport,...Scout)
::Space:: Cruiser, Rocket(TV controlled), Ship

Ammunition:
::Ground:: Arrow, Bolt, Energy(Laser), Shell*, CSEWs (Character-Stat Effecting weps [Buffs]), Missile, Exploding, C20(Super C4), Mines, Blanks(Only effects opponents screen as if actually shot)
::Air:: Missile, Nuke, Bomb(Plasma,...Napalm), Shell*, Energy
::Sea:: Missile, Torpedo, Shell, Energy, DepthCharge(Exploding,...Plasma)
::Space:: Energy, Torpedo, Exploding

* - Metal ammo, like shotgun, rifle, pistol, Mini-gun.

[SPACE]
Since the vastness of space is airless, the pilots cannot hear other sounds coming from out-of-craft. to solve this, in 2467, Christa, an Alliance Scientist made a special sensor that detects the invisible sound waves, and converts them to audible sound. you will become familiar with this device. it's called the Audio Wave Surplus maximizer or AWSM for short.

[HUD] (Head up Display)
this game can be played like a MMOFPS. but perferably it's a MMORPG, because it has a RPG-Story-use. The built in HUD+Helmet makes it possible to use vehicles without using steering vehicles by sensing the users brain waves of the motions of forward, backward, right, left, up, down, fire weps, ect.

->
GORE, Violence, Surgery(Revival the hard way), 3D graphics.

© brclancy111 2008+

Posted by Brent 2008-11-13

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