I cannot get this game Idea out of my head, so I'm finally just going to transfer to OGRE 3D, and work with that.
Two of the three races are over-run by a force not quite comprehensible. The last race, (unknown yet), has the ability to fight off the enemy with a high difficulty curve. If you were in one of the first two races, you must resist the enemy, and build a resistance force, and eventually join up with the only last standing empire.
I've just added a large part of the database.
The database itself is off-limits, but later on the data portions of it will be converted into client-side files, in which are encrypted.
Completed segments:
Buildings (37 Entries)
Semi-Completed Segments:
Ships (16 Entries)
Research (4 Entries ++)
Land Vehicles (5 Entries [most of them])
Robotics/Drones (5 Entries)
Space/Land vehicle Weapons [by slot-type] (4 Entries++)
I would like to tell you all that we have 2 new devs in 3D Graphics/ Texturing.
DouglasQuade, and Notica666
Douglas has already started to impress me =D.
I've completed the Login Screen. This is what appears as you start up the game. Look at screenshots to see the 2nd Version of it.
Tenative note:
~PNPC - Private npc (AI) that you can control. Either you, or companies can own these AIs.
~RNPC - Racial NPC (AI) that owns it's own part in the economy, and owns it's own PNPCs, ect. These are the bulk of the army during the war.
~BNPC - Bounty Hunter NPC (AI, Pirate) that has his/her own area within the stars. This NPC is usually found in coop with the Intergalactic Piratic Brigade (IPB).... read more
Making proof-of-concepts.
Developing DB and server. the DB can be exported to the client for use with single player.
I've finally pitched in, and got the Unity3D Engine. Now we can do a LOT more! XD
Still using Blender3D for model Production.
We might go back to Python for the easiser use of ogre-sdk.
I've decided to go with a C++ graphics engine that can run impressive graphics.
I've also decided to change the name to "Tactial Resistance" from "Terrified Relic"
The website has been changed to only an IP-address, until we get a permanent domain.
Website Address:
http://74.196.210.3:81/
The In-game stats and skills are very difficult to understand, but here are the basic character modiffiers:
PT = Player Training
LP = Level Point (or stat point)
VP = Vehicle Points
GaP = Gauge Points
SkP = Skill Points
ACP = Angelic Conversation Points
ECP = Evil Conversation Points... read more
I beleive this project is pretty relevant now...we've had about 173 hits in november.
145 hits this month.
I'm glad that people wish to play this game. unfortunately, it's in the beginning stages.
You can read some of the articles on this game at
http://clancy.home.dyndns.com:81/
this website is also the birth site for the game. Registering here will register you for later on at the first release.
We've gotten pretty far in the starting stages of making a game. I'm glad to inform, that we have most of the game engine concepts in.
This game makes it possible to control other people and PNPCs. It's encouraged to do this to win wars. if a race doesn't have a leader, a PNPC will take the place. If the race needs a Captain, a PNPC will thake that place.
Sure. this might seem like an MMORPG, but it's a MMORPG and MMORTS Combined.
I have launched my website, which controls your account status/item mall.
I've been thinking on how to integrate these two, and I think I have a solution. Pressing `(~) will turn the UI Control on. (Unless dead)
This is a crucial decision. I need all the devs to think about it.
I've added some files to the server that I've kept for a while. I used to work on a separate TRO with C#, so I had those files in my folder.
I'll start assigning tasks soon for the project devs. no due date, but please get the done asap.
we have 3 Developers working on the tro project. We just need a few 3D modelers and animaters, and we're set.
So far, we've attatched & Started the 3D Engine w/ MySql for the db environment.
We have found a game engine that is suitable for this project. I am currently integrating it, so the project can be sent to the other members.
In the year of 2600, war is based on 3 different races after one planet with valuable resources, and a relic that could kill any person in the race's path. This tragic battle has many heroes, and has lasted for over a decade. Each race will bribe even you to get you away from the other race.
[BRIBES]
IGBs (In-Game Bribes) are the other race's worst nightmare. Their own army turning on them for lots of money. The other races will try to get you into their army periodically. This decreases as you get higher in killing their race NPCs. if you don't kill their NPCs or characters, and you get to a high level, you will begin to be spammed by their bribes. On accepting their bribe, the other races (Confidence) goes up, and they ask other people of your old race a little more. You will be teleported to their primary race ship, and ranked based on level. Sure on accepting bribes you will either become a mercenary (Multiple bribe-accepts), or a new race-character. ... read more
This game is based on actual intelligence of the monsters. Cutting through monsters(& they can chop you). [Mesh alter]
The trooper has a universal radio built into the helmet.
Vehicles ->
::Ground:: Tank, Jeep, Mech, APC
::Water:: APC, Boat(light[Speed],...Oil Tanker[Econ])
::Air:: Jet, Heli, Ship(Transport,...Scout)
::Space:: Cruiser, Rocket(TV controlled), Ship
Ammunition:
::Ground:: Arrow, Bolt, Energy(Laser), Shell*, CSEWs (Character-Stat Effecting weps [Buffs]), Missile, Exploding, C20(Super C4), Mines, Blanks(Only effects opponents screen as if actually shot)
::Air:: Missile, Nuke, Bomb(Plasma,...Napalm), Shell*, Energy
::Sea:: Missile, Torpedo, Shell, Energy, DepthCharge(Exploding,...Plasma)
::Space:: Energy, Torpedo, Exploding... read more