In the year of 2600, war is based on 3 different races after one planet with valuable resources, and a relic that could kill any person in the race's path. This tragic battle has many heroes, and has lasted for over a decade. Each race will bribe even you to get you away from the other race.
[BRIBES]
IGBs (In-Game Bribes) are the other race's worst nightmare. Their own army turning on them for lots of money. The other races will try to get you into their army periodically. This decreases as you get higher in killing their race NPCs. if you don't kill their NPCs or characters, and you get to a high level, you will begin to be spammed by their bribes. On accepting their bribe, the other races (Confidence) goes up, and they ask other people of your old race a little more. You will be teleported to their primary race ship, and ranked based on level. Sure on accepting bribes you will either become a mercenary (Multiple bribe-accepts), or a new race-character.
[NPC/Squads]
since there is not probably many people online, NPCs will take the RPG-playing. Yeah, you heard me. NPCs will periodically level up on race-monsters. They will automatically accept party invites, and periodically start trades with you. They can give you some good items or money for free, if you're lucky, or are broke. the NPCs are also the power-drive of the war. Even if there is lag, they will kill you. at the race home-planets, there are multiple starting points on each planet. NPCs are good for deleting the PVPers, and they also show up during wars. if an NPC dies 200 times, it will be restarted at lv 1. If you are an officer or more, you can take control of a squad all the way to an army of NPCs/Players during the space/planet war. Squads get to do the grunt work of blowing up cruisers from the inside. NPCs & PNCPs will not vote. only players of each race can vote.
PNCPs are hired and trained squads of NPCs (Train PNPCs all start at lv 1) (Hired NPCs can be hired at any level). You can only command squads of NPCs if you have a Command type of 1 or more.
[RANK]
Soldier rank is based on Level: (Rank, control type, Max #, bonus)
:Regular ranks->
1-5 Private(Recruit) 0
6-10 Private 0
11-20 Private First Class 0
21-30 Private Second Class 0
:Officer Ranks->
31-45 Officer 1
46-47 Corporal 2
48-50 Sergeant 3
51-55 Staff Sergeant 4
56-60 Sergeant First Class 5
61-65 Master Sergeant 6
66-70 Master Gunnery Sergeant 7
71-73 2nd Lieutenant 8
74-75 1st Luiteneant 9
76-78 Captain 10
79-81 Major 11
82-85 Lieutenant Colonel 12
86-90 Colonel 13
91-95 Brigadier General 14
96-98 Major General 15
:General Ranks->
99+ Lieutenant General 16 (ALL STATS + 20%)
(40+ & Race vote) General 17 (5) (ALL STATS + 40%)
(40+ & Race vote) Master General 18 (2) (ALL STATS + 100%)
Control Type = Authority over lower ranks
[WAR]
Players are payed for wars if players participate in it. A money/exp bonus is given if players participate in it & win.
[PLANET BASES]
You can also play RTS, and help build the planet's buildings & raise it's Economy, Vehicle production, PNPC (Personal NPC) or NPC training. And even build small-large ships in orbit shipyards. You can hire workers to complete the base. it's up to 1 hour max to build buildings (Plasma reconstruction makes it possible to complete a building. You can have personal planets (+lvling monsters), or be in Multi-player planets.
Some buildings can even give you stats, like VMI (Virtual Monster Interface), or stat buildings (Ex. Public speach stand(Moral) [+SELECTED ATTRIBUTE])
Build Defences! other NPCs, PNCs, Mercenaries, or regular characters can destroy it, and take over your Econ, and facilities. You would have to ask your race for another planet, or to assult and take the base again.
Bases can be given, or borrowed by other race members, if you accept.
There are infinite planets, even to the back of space. just make sure if you get one, don't let it be near enemy bases, or Pirates.
[PIRATES]
Space pirates can be very annoying, but rarely are come accross. If you see them, make sure you're ready to fight or die.
[PTs/LVLING]
LPTs (Level PT)s are gained by each level. you can get 5 points per level. Each lv gives LV points, there is no lv cap, so you can get infinite
PTs are points you can earn by using specific weapons/machines. Gaining higher-lv weapons is based on this. (Ex. You need 100 Melee to use a lv 51 Sword) =INF PTs=
(PTS]
Melee- MAtk+3 Atk+2 Def+2
Range- RAtk+2 Atk+1 Def+1 Dodge+3 SP+20
Vehicle- VAtk+3 Atk+1 Def+3
Sheild- BlockRate+2 Def+2
Defence- DefRate+3 HP+30 Def+3
Summon- Dodge+2 SUMMON(All summon stats+4)
Force- FAtk+4 Atk+2 Dodge+2 FP+20
EXP- ALL STATS+1 HP+10 FP+10 SP+10
[CLASSES]
(BASIC)
Spec [1 subclass]
Melee [5 subclasses]
Ranger [5 subclasses]
Force [5 subclasses]
Trader (Money + only character, 0 subclasses)
[SNIPERS]
Snipers are special-ops, that can shoot at an enemy, and they will barely see them (3/4 Cloak).
[Vehicles]
All classes can drive vehicles. Vehicles can be priced from 20k(1st Gen) to 500m(Last gen). You get vehicles based on Base buildings & race rank.
[Surgeon]
Surgeon is a PNPC, NPC, or Player that can remove injuries, or DEATH in all environments. up to 4 minuites to be revived from far locations. (NPCs will come and get you in a vehicle. APC if large roof above you. Heli if no roof, or clear)
[MINING]
Mining is based on either recycling scrap metal (Plenty), or clanking away at the only planet of resources in the universe.
[OFFLINE(Single Player)/HIRE]
Hire NPC party members, Hire other players, Get fast money/lvling, no level cap, Download Multi-player data to single player, for offline questing, then upload the character.
Only players of your account can be used on Single player & Multi-player. Wars are on Multi-player & Single player.
Journal
This game is based on actual intelligence of the monsters. Cutting through monsters(& they can chop you). [Mesh alter]
The trooper has a universal radio built into the helmet.
Vehicles ->
::Ground:: Tank, Jeep, Mech, APC
::Water:: APC, Boat(light[Speed],...Oil Tanker[Econ])
::Air:: Jet, Heli, Ship(Transport,...Scout)
::Space:: Cruiser, Rocket(TV controlled), Ship
Ammunition:
::Ground:: Arrow, Bolt, Energy(Laser), Shell*, CSEWs (Character-Stat Effecting weps [Buffs]), Missile, Exploding, C20(Super C4), Mines, Blanks(Only effects opponents screen as if actually shot)
::Air:: Missile, Nuke, Bomb(Plasma,...Napalm), Shell*, Energy
::Sea:: Missile, Torpedo, Shell, Energy, DepthCharge(Exploding,...Plasma)
::Space:: Energy, Torpedo, Exploding
* - Metal ammo, like shotgun, rifle, pistol, Mini-gun.
[SPACE]
Since the vastness of space is airless, the pilots cannot hear other sounds coming from out-of-craft. to solve this, in 2467, Christa, an Alliance Scientist made a special sensor that detects the invisible sound waves, and converts them to audible sound. you will become familiar with this device. it's called the Audio Wave Surplus maximizer or AWSM for short.
[HUD] (Head up Display)
this game can be played like a MMOFPS. but perferably it's a MMORPG, because it has a RPG-Story-use. The built in HUD+Helmet makes it possible to use vehicles without using steering vehicles by sensing the users brain waves of the motions of forward, backward, right, left, up, down, fire weps, ect.
->
GORE, Violence, Surgery(Revival the hard way), 3D graphics.