A nice, easy to use C++-based tracing/log class would be just wonderful. Should target syslog on Linux and Mac OS X, and perhaps something appropriate on Windows. Should provide logging to files as well, and multiple levels.
The tracing needs to be zero cost in non-debug builds, at least for the normal cases. Meaning not only thatoutput is generated, but no objects are constructed/deconstructed.
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The tracing needs to be zero cost in non-debug builds, at least for the normal cases. Meaning not only thatoutput is generated, but no objects are constructed/deconstructed.