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Unstable (example)

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Owner Created Updated
109 Avoid tight while( true ) loop in Console.java while waiting for input Unstable (example) closed-accepted redrum 2015-07-09 2015-07-14  
108 FR237 - Battle Window Opens in position it was last closed Unstable (example) closed-accepted redrum 2015-07-08 2015-07-08  
107 Fix broken unit tests - NPE in battle calc for each loop when looping over null method parameter Unstable (example) closed-accepted redrum 2015-07-07 2015-07-08  
106 Gradle Patch Unstable (example) closed-accepted redrum 2015-05-10 2015-07-08  
105 Sea Infra Capture Fix Patch Unstable (example) open Chris Duncan 2015-02-10 2015-08-28  
104 ProAI Updates (Purchase/Place AI enhancements/fixes) Unstable (example) closed-accepted Chris Duncan 2014-07-28 2014-08-05  
103 ProAI Updates (Purchase/Place AI simulation) Unstable (example) closed-accepted Chris Duncan 2014-07-19 2014-07-21  
102 ProAI Updates (Purchase/Place AI initial implementation) Unstable (example) closed-accepted Chris Duncan 2014-07-10 2014-07-10  
101 ProAI Updates (Combat/NonCombat move bug fixes and enhancements) Unstable (example) closed-accepted Chris Duncan 2014-06-07 2014-07-21  
100 ProAI Updates (NonCombatMoveAI initial implementation) Unstable (example) closed-accepted Chris Duncan 2014-05-21 2014-05-21  
99 ProAI Updates (Refactoring, bug fixes, started non-combat move AI) Unstable (example) closed-accepted Chris Duncan 2014-05-08 2014-05-08  
98 ProAI Updates (Refactoring, bug fixes, enhancements) Unstable (example) closed-accepted Chris Duncan 2014-05-01 2014-05-01  
97 ProAI Updates (Retreat AI Implementation, Amphibious Assault Enhancements) Unstable (example) closed-accepted Chris Duncan 2014-04-19 2014-04-19  
96 ProAI Updates (Amphibious Assault Bug Fixes) Unstable (example) closed-accepted Chris Duncan 2014-04-11 2014-04-19  
95 ProAI Updates (CombatMoveAI optimization, bug fixes) Unstable (example) closed-accepted Chris Duncan 2014-04-04 2014-04-05  
94 ProAI Updates (BattleCalc Optimization and Logging Window) Unstable (example) closed-accepted Chris Duncan 2014-03-28 2014-04-04  
93 Allow non-combat unload if there are enemy infrastructure units present Unstable (example) closed-accepted Chris Duncan 2014-03-23 2014-03-28  
92 ProAI Updates (Attacking Unit Placement) Unstable (example) closed-accepted Chris Duncan 2014-03-21 2014-03-22  
91 Allow reseting unit state at the beginning of the move delegate Unstable (example) closed-accepted Chris Duncan 2014-03-17 2014-03-17  
90 Change ownership of abandoned territory even if infrastructure is present Unstable (example) closed-duplicate Chris Duncan 2014-03-17 2014-03-17  
89 Territory should be taken when abandoned but infrastructure remains Unstable (example) closed-accepted Chris Duncan 2014-03-17 2014-03-17  
88 ProAI Updates (Amphibious Assaults) Unstable (example) closed-accepted Chris Duncan 2014-03-13 2014-03-13  
87 Add Initial Version of Pro AI Unstable (example) closed-accepted Chris Duncan 2014-03-09 2014-03-13  
86 add new battle step for coastal pre-strike Unstable (example) open 2014-02-04 2014-02-04  
85 only add "Remove Sneak Attack Casualties" battle step if territory.isWater() Unstable (example) open 2014-02-04 2014-02-04  
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