#99 ProAI Updates (Refactoring, bug fixes, started non-combat move AI)

Unstable (example)
closed-accepted
None
5
2014-05-08
2014-05-08
redrum
No
  • Added a few methods to Matches
  • Update MoveValidator to not check the territory the unit is already in when checking territory restrictions
  • Lots of bug fixes (many warnings and errors found by Veqryn!)
  • Refactored some classes to prepare for non-combat move AI development
  • Refactored AI to use new Matches for checking if units can enter
  • Created some initial non-combat move AI classes (not tied in yet)
1 Attachments

Discussion

  • Chris Duncan

    Chris Duncan - 2014-05-08

    committed

     
  • Chris Duncan

    Chris Duncan - 2014-05-08
    • status: open --> closed-accepted
    • assigned_to: Chris Duncan
     

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