Hey,

I think I disabled the games a while ago, as they didn't work well anymore.  At this point I don't think it is worth keeping them, as their isn't much interest from the user side for playing them, or from the developer side in supporting them. 

But, there is a whole new generation of devs working on TripleA now, and they are the ones you have to convince if you want to add the games back.  I've copied veqryn on this email, but it is probably best to discuss on the forum [1]. 

[1] http://triplea.sourceforge.net/mywiki/Forum

Sean


From: Lane Schwartz <dowobeha@gmail.com>
To: triplea-developers@lists.sourceforge.net
Sent: Sunday, September 4, 2011 10:06 AM
Subject: Re: [Triplea-develop] svn commit access

Also,

When I download the latest code, it's not obvious how I play the
non-war games (sliding tiles, King's Table) that I implemented a
couple of years ago.

How do I tell the initial game chooser to pick those games?

Thanks,
Lane


On Sun, Sep 4, 2011 at 10:52 AM, Lane Schwartz <dowobeha@gmail.com> wrote:
> Sean,
>
> Looks like I was removed from the svn committers list. I have some
> minor updates to commit (updating the Mac Java code - the current API
> that's being used has been deprecated), and I would like to work on
> some other games.
>
> For the other games, I can work in a branch if you'd like me to. If
> you could re-add me to the committers list, that would be great.
>
> Thanks,
> Lane (dowobeha)
>



--
When a place gets crowded enough to require ID's, social collapse is not
far away.  It is time to go elsewhere.  The best thing about space travel
is that it made it possible to go elsewhere.
                -- R.A. Heinlein, "Time Enough For Love"

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