multiple factories and for each unit option name="requiresUnits" value="Barracks":
up to the territory value factories can be built and placed.
one factory costs e.g. 6 pus, cost can be set.
each factory can produce maximum one unit and it can be defined, how much factories are required to build one unit.
e.g. battleships need 4, or armour needs 2.
if factories are bombed they show the damage (up to 6), if damage higher than 6 then 1 factory is destroyed and the next will be damaged...
factories can be produced and rebuilt.
with this an effective interruption of the production process is possible.
also the max bombing damage is clearly defined, each factory 6 pus.
also the option option name="requiresUnits" value="Barracks" for a unit should mean that EACH unit will need 1 or more separate barracks.
each "requiresUnits" value="Barracks" for maximum one unit and it can be defined, how much "Barracks or Docks or Airfield" are required for one unit, same as for factory above.
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