#216 Shipyards do not decrease the strength of the fleet


TripleA ver. In World War II v3 both 1941 and 1942: When a power gets the Shipyards advance the TUV decreases to its now new prices. This does not make sense. The value of a unit is not decreased because it is purchased at a lower cost because of new technology. It also makes it unnecessarily hard to compare unit force between the powers.


  • Chris Duncan

    Chris Duncan - 2010-09-29

    TUV currently functions just fine, and is there as a value added but unnecessary feature

    it is not worth changing the TUV calculator and possibly introducing a bug

    a better way to compare forces is to actually look at what forces players have and where they are on the map

  • Ulland

    Ulland - 2010-09-29

    I use the TUV as one indicator of which way the war is going. I understand how ever that you may not want to change something that sort of work. But I hope you can admit to that it is illogic for TUV for a power to go down just because that power gained shipyard advance.

  • Chris Duncan

    Chris Duncan - 2010-10-13

    this is a feature request, not a bug,
    please close this, or move it to feature requests.

  • Ulland

    Ulland - 2010-10-13

    The person who is in charge of this "bugzilla" may of course do as he pleases with this report. But I am not going to label it a feature request when it is points out something that is clearly wrong with the program. The value of a car does not go down just because you were allowed to buy it cheaper than everybody else.


Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:

No, thanks