It seems any game that contains more than 2 people suffers from massive disconnections.
I've even had network monitors going, watching my internet connection, and haven't seen a single disconnection, yet I lose my connections to games and the lobby. Or sometimes just lose my connection to the lobby, and not the game, or to the game and not the lobby.
Games with more than 4 people are impossible to play.
Since TripleA is a turn based game, not a first person shooter, can we make it more tolerant of lag please? Instead of dropping people when their connection doesn't ping back in 30 milliseconds, can we up the latency tolerance by 50% pretty please? Its not like we're going to see lag-jumping or anything, the game is turn based so lag does not matter at all.
Please fix please,
this is one improvement that seriously increase the enjoyment for all online users,