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#1117 Illegal Move from SZ-71 to SZ-99

v1.0 (example)
closed-invalid
redrum
None
5
2015-07-15
2015-07-15
No

Japan was able to move ships from Sea Zone 71 (the South China Sea) to assist other units from SZ-98 in attacking my (American) units in Sea Zone 99.

It Should be noted that this occurred in the Big World: 1942 v3 Rules / Engine Version: 1.8.0.5 / Game Version: 3.8

1 Attachments

Discussion

  • redrum

    redrum - 2015-07-15

    Please also attach the saved game so we can reproduce it.

     
    • Richard Malloy

      Richard Malloy - 2015-07-15

      I have attached, the save of the game at the end of the Unit Placement Phase in Round 2. Once you hit "done"; the game goes into round 3 and when it gets to Japan... Well, as Gomer would say: "Surprise, surprise, surprise!"

       

      Last edit: Richard Malloy 2015-07-15
  • redrum

    redrum - 2015-07-15

    So I don't see the problem. The AI moves ships from SZ71 -> SZ98 -> SZ99 (2 movement) which appears to be a legal move.

     
  • Richard Malloy

    Richard Malloy - 2015-07-15

    Dang. Yes, upon closer inspection I do see that gap in the southeastern corner of Borneo.

    Thanks. One other thing, while I have your attention though: I need to flip the images of the marine units (so they're easier to distinguish from the infantry). Which program would you recommend I use to perform that action; as I cannot simply use paint (as the transparency will be lost)?

     

    Last edit: Richard Malloy 2015-07-15
  • redrum

    redrum - 2015-07-15

    Sorry I'm not a mapmaker and know virtually nothing about working with images. I'd ask the question on the forum. I'm gonna close this bug now. Good luck vs the AI!

     
  • redrum

    redrum - 2015-07-15
    • status: open --> closed-invalid
    • assigned_to: redrum
     

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