Submarines roll at the wrong time when conducting combat when enemy destroyers are present.
Triple A forces a casualty choice at inappropriate times, so to play correctly we must roll outside triple A and edit the results.
Attack a sub with a destroyer and cruiser. The destroyer and cruiser are supposed to roll first, but Triple A has the SUB roll first. If it HITS, then the attacker is forced to choose between the destroyer and cruiser, and he doesn't even know if he will score a hit yet. This is a serious game-play problem.
Triple A forces casualty choice after bombardment but before attacking units roll. This is a similar big problem.
Bombard with a battleship and an infantry against a bomber and an infantry.
The battleship hits, and Triple A requires a casualty choice before rolling the infantry. The defender should know the result of the infantry roll before having to choose whether to lose the bomber or not.