From: Liviu A. <liv...@my...> - 2012-06-09 13:17:02
|
Hey Jasmine I was *very* surprised to accidentally discover the existence of the online edition of Trigger [1]. Several queries: - Should we link to it from the SF home page? - Could you post some more information about browser compatibility? [1] I tried to run in Opera and it failed (I cannot even click the '..get it here' link). It failed in Chromium, too, but likely because my Mesa drivers are <7.9. [2] - Do/can the SF SVN and GIT code share code or data, or are the two completely independent? From what I see the online edition is based on JS. Cheers Liviu [1] http://triggerrally.com/about [2] http://support.google.com/chrome/bin/answer.py?hl=en&answer=1220892 -- Using Opera's revolutionary email client: http://www.opera.com/mail/ |
From: Jasmine K. <jk...@co...> - 2012-06-09 18:27:09
|
On Sat, Jun 9, 2012 at 3:16 PM, Liviu Andronic <liv...@my...>wrote: > Hey Jasmine > I was *very* surprised to accidentally discover the existence of the > online edition of Trigger [1]. Several queries: > - Should we link to it from the SF home page? > Sure, if you like! I don't mind either way. > - Could you post some more information about browser compatibility? [1] I > tried to run in Opera and it failed (I cannot even click the '..get it > here' link). It failed in Chromium, too, but likely because my Mesa > drivers are <7.9. [2] > Yes you're right, I should do that. I haven't done much testing in Opera because the rendering was very slow the first time I tried it. But that was back in February ish, so I should probably take another look. Firefox should work pretty well. Unfortunately Chrome is currently the only browser with sound support, because it uses the WebKit audio API. > - Do/can the SF SVN and GIT code share code or data, or are the two > completely independent? From what I see the online edition is based on JS. > The code is indeed entirely JavaScript, so there's nothing in common. The core physics code was ported directly from the C++ source in Trigger though. The Online Edition is still very prototypey (please don't look at drive.js) but I'm having a lot of fun working on it. :) - Jasmine > > Cheers > Liviu > > [1] http://triggerrally.com/about > [2] http://support.google.com/chrome/bin/answer.py?hl=en&answer=1220892 > > -- > Using Opera's revolutionary email client: http://www.opera.com/mail/ > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > trigger-rally-devel mailing list > tri...@li... > https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel > |
From: Liviu A. <liv...@my...> - 2012-06-10 08:42:16
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On Sat, 09 Jun 2012 20:00:41 +0200, Jasmine Kent <jk...@co...> wrote: > On Sat, Jun 9, 2012 at 3:16 PM, Liviu Andronic > <liv...@my...>wrote: >> - Could you post some more information about browser compatibility? [1] >> I >> tried to run in Opera and it failed (I cannot even click the '..get it >> here' link). It failed in Chromium, too, but likely because my Mesa >> drivers are <7.9. [2] >> > > Yes you're right, I should do that. I haven't done much testing in Opera > because the rendering was very slow the first time I tried it. But that > was > back in February ish, so I should probably take another look. Firefox > should work pretty well. Unfortunately Chrome is currently the only > browser > with sound support, because it uses the WebKit audio API. > I would suspect that the shortly upcoming release of Opera 12.00 will be compatible with Trigger Rally Online. This release will support hardware acceleration among other things. So if you're doing any testing, I suggest that you try Opera Next which currently ships RCs for 12.00. >> - Do/can the SF SVN and GIT code share code or data, or are the two >> completely independent? From what I see the online edition is based on >> JS. >> > > The code is indeed entirely JavaScript, so there's nothing in common. The > core physics code was ported directly from the C++ source in Trigger > though. > > The Online Edition is still very prototypey (please don't look at > drive.js) > but I'm having a lot of fun working on it. :) > Cool you're having fun with this. :) Cheers Liviu |
From: Iwan G. <qu...@go...> - 2012-06-09 19:01:42
|
Hi all, On Sat, Jun 9, 2012 at 8:00 PM, Jasmine Kent <jk...@co...> wrote: > On Sat, Jun 9, 2012 at 3:16 PM, Liviu Andronic <liv...@my...>wrote: > >> Hey Jasmine >> I was *very* surprised to accidentally discover the existence of the >> online edition of Trigger [1]. Several queries: >> - Should we link to it from the SF home page? >> > > Sure, if you like! I don't mind either way. > Done! (Shift+Reload) > > >> - Could you post some more information about browser compatibility? [1] I >> tried to run in Opera and it failed (I cannot even click the '..get it >> here' link). It failed in Chromium, too, but likely because my Mesa >> drivers are <7.9. [2] >> > > Yes you're right, I should do that. I haven't done much testing in Opera > because the rendering was very slow the first time I tried it. But that was > back in February ish, so I should probably take another look. Firefox > should work pretty well. Unfortunately Chrome is currently the only browser > with sound support, because it uses the WebKit audio API. > > >> - Do/can the SF SVN and GIT code share code or data, or are the two >> completely independent? From what I see the online edition is based on JS. >> > > The code is indeed entirely JavaScript, so there's nothing in common. The > core physics code was ported directly from the C++ source in Trigger though. > > The Online Edition is still very prototypey (please don't look at > drive.js) but I'm having a lot of fun working on it. :) > > - Jasmine > > >> >> Cheers >> Liviu >> >> [1] http://triggerrally.com/about >> [2] http://support.google.com/chrome/bin/answer.py?hl=en&answer=1220892 >> >> -- >> Using Opera's revolutionary email client: http://www.opera.com/mail/ >> >> >> ------------------------------------------------------------------------------ >> Live Security Virtual Conference >> Exclusive live event will cover all the ways today's security and >> threat landscape has changed and how IT managers can respond. Discussions >> will include endpoint security, mobile security and the latest in malware >> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ >> _______________________________________________ >> trigger-rally-devel mailing list >> tri...@li... >> https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel >> > > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > trigger-rally-devel mailing list > tri...@li... > https://lists.sourceforge.net/lists/listinfo/trigger-rally-devel > > -- Iwan Gabovitch qu...@gm... qubodup.net |
From: Liviu A. <liv...@my...> - 2012-06-10 08:37:13
|
Hey Iwan On Sat, 09 Jun 2012 21:01:36 +0200, Iwan Gabovitch <qu...@go...> wrote: > Hi all, > > On Sat, Jun 9, 2012 at 8:00 PM, Jasmine Kent <jk...@co...> wrote: > >> On Sat, Jun 9, 2012 at 3:16 PM, Liviu Andronic >> <liv...@my...>wrote: >> >>> Hey Jasmine >>> I was *very* surprised to accidentally discover the existence of the >>> online edition of Trigger [1]. Several queries: >>> - Should we link to it from the SF home page? >>> >> >> Sure, if you like! I don't mind either way. >> > > Done! (Shift+Reload) > Thanks a lot for the quick update. Could you only put the paragraph on the WebGL version under an 'Online Edition' heading that would use the same formatting as the 'Links' heading? Liviu |
From: Liviu A. <liv...@my...> - 2012-06-10 09:11:43
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On Sun, 10 Jun 2012 10:37:01 +0200, Liviu Andronic <liv...@my...> wrote: >> Done! (Shift+Reload) >> > Thanks a lot for the quick update. Could you only put the paragraph on > the WebGL version under an 'Online Edition' heading that would use the > same formatting as the 'Links' heading? > Moreover, please add after the Linux packages list: "An (experimental) Windows binary is available." Thanks Liviu |
From: Iwan G. <qu...@go...> - 2012-06-10 09:36:22
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Hello All On Sun, Jun 10, 2012 at 11:11 AM, Liviu Andronic <liv...@my...>wrote: > On Sun, 10 Jun 2012 10:37:01 +0200, Liviu Andronic wrote: >> >> Could you only put the paragraph on the WebGL version under an 'Online >> Edition' heading that would use the same formatting as the 'Links' heading? >> >> Moreover, please add after the Linux packages list: "An (experimental) > Windows binary is available." > I added Windows as a supported platform in the html title and starting paragraph. Instructions are fortunately below downloads, so it's fine to not add additional info for windows users. I split the links into "Trigger Rally Network" and "Associated Projects". Cheers Iwan |
From: Liviu A. <liv...@my...> - 2012-06-10 11:02:00
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On Sun, 10 Jun 2012 11:36:14 +0200, Iwan Gabovitch <qu...@go...> wrote: > Hello All > > On Sun, Jun 10, 2012 at 11:11 AM, Liviu Andronic > <liv...@my...>wrote: > >> On Sun, 10 Jun 2012 10:37:01 +0200, Liviu Andronic wrote: >>> >>> Could you only put the paragraph on the WebGL version under an 'Online >>> Edition' heading that would use the same formatting as the 'Links' >>> heading? >>> >>> Moreover, please add after the Linux packages list: "An (experimental) >> Windows binary is available." >> > > I added Windows as a supported platform in the html title and starting > paragraph. Instructions are fortunately below downloads, so it's fine to > not add additional info for windows users. > The trouble now is that: "A fast-paced single-player racing game for Linux and Windows (experimental)." implies that even the Linux version is experimental. And the following paragraph implies that no packages are available for Windows. I would suggest removing 'experimental' in the first paragraph and adding in the 2nd the phrase about the 'experimental Win binary'. > I split the links into "Trigger Rally Network" and "Associated Projects". > This looks great. Liviu |
From: Iwan G. <qu...@go...> - 2012-06-10 12:44:10
|
On Sun, Jun 10, 2012 at 1:01 PM, Liviu Andronic <liv...@my...>wrote: > The trouble now is that: > "A fast-paced single-player racing game for Linux and Windows > (experimental)." > > implies that even the Linux version is experimental. And the following > paragraph implies that no packages are available for Windows. I would > suggest removing 'experimental' in the first paragraph and adding in the > 2nd the phrase about the 'experimental Win binary'. Agreed. I removed the experimental note. I don't think there's much use mentioning it anyway. If we create a windows package (zip + exe, I'd do it if I had the rights), we can link to it. Right now it's important that Win users reach the list of all files, where the README is visible. By clicking the download button they will do that. Cheers Iwan |
From: Liviu A. <liv...@my...> - 2012-06-10 12:57:18
|
On Sun, 10 Jun 2012 14:44:04 +0200, Iwan Gabovitch <qu...@go...> wrote: > On Sun, Jun 10, 2012 at 1:01 PM, Liviu Andronic > <liv...@my...>wrote: > >> The trouble now is that: >> "A fast-paced single-player racing game for Linux and Windows >> (experimental)." >> >> implies that even the Linux version is experimental. And the following >> paragraph implies that no packages are available for Windows. I would >> suggest removing 'experimental' in the first paragraph and adding in the >> 2nd the phrase about the 'experimental Win binary'. > > > Agreed. I removed the experimental note. I don't think there's much use > mentioning it anyway. > Thanks. > If we create a windows package (zip + exe, I'd do it if I had the > rights), > I you could come up with a packaged version of our current Windows binary, please go ahead! Then we could test it on Windows and if all works fine we'll replace the .exe with the Windows package, and remove the tedious installation instructions. Liviu > we can link to it. Right now it's important that Win users reach the list > of all files, where the README is visible. By clicking the download > button > they will do that. > |
From: Iwan G. <qu...@go...> - 2012-06-10 13:26:15
|
On Sun, Jun 10, 2012 at 2:57 PM, Liviu Andronic <liv...@my...>wrote: > I you could come up with a packaged version of our current Windows binary, > please go ahead! Then we could test it on Windows and if all works fine > we'll replace the .exe with the Windows package, and remove the tedious > installation instructions. > Here you go! Runs in wine: http://ompldr.org/vZTg1cw Cheers Iwan |
From: Liviu A. <liv...@my...> - 2012-06-11 20:20:14
|
On Sun, 10 Jun 2012 15:26:07 +0200, Iwan Gabovitch <qu...@go...> wrote: > On Sun, Jun 10, 2012 at 2:57 PM, Liviu Andronic > <liv...@my...>wrote: > >> I you could come up with a packaged version of our current Windows >> binary, >> please go ahead! Then we could test it on Windows and if all works fine >> we'll replace the .exe with the Windows package, and remove the tedious >> installation instructions. >> > > Here you go! Runs in wine: > > http://ompldr.org/vZTg1cw > Hah. I never entertained that this was a simple pack-it-up operation. It works fine on Wine, and on Win Vista. I've replaced the current binary with the .zip package, and simplified the installation instructions. We still need to update the Readme.txt in the 'data' dir with instructions for Windows installation (currently it's only geared to Linux compilation). Cheers Liviu |