Back to the old layout then? Screen. [1] Image + translucent background and border [2]

[1] http://ompldr.org/vY2duZg
[2] http://ompldr.org/vY2duZw

PS: I clicked "reply to all" in gmail. I hope that was the right thing to do. I don't understand mailing lists. :)

On Thu, Jan 26, 2012 at 11:18 AM, Liviu Andronic <liv-public@myopera.com> wrote:
(moving to the list)


On Thu, 26 Jan 2012 01:08:22 +0100, Ishmael Turner
<ishmael.turner@gmail.com> wrote:

>> I do have some doubts about r56, the 'dial_gear.png' part. [3] Now the
>> gear-change counter is placed about in teh middle of nowhere, and this
>> is
>> strange. Second, we may want to look into an elegant "analogue"
>> notification of gear-change: using the latest texture and having lights
>> light up at teh different extremities. For example, first gear means
>> light
>> up in left-top extremity, second gear - in left bottom, third gear in
>> center-top, fourth in center-bottom, etc. (or a variation thereof).
>> [3] http://trigger-rally.svn.**sourceforge.net/viewvc/**
>> trigger-rally?view=revision&**revision=56<http://trigger-rally.svn.sourceforge.net/viewvc/trigger-rally?view=revision&revision=56>
>>
> Hopefully, the position can be fixed by tweaking the texture's
> co-ordinates
> in the code,

What about if we put both elements---texture and counter---within a
bounding box (or circle), similar in size and transparency to the other
HUD elements below?

Liviu

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