On Fri, Jul 20, 2012 at 8:58 AM, Liviu Andronic <liv-public@myopera.com> wrote:

[1] http://opengameart.org/content/trigger-rally-focustexture

The UV map does not match the one we use, so I can't test it in-game though.

Did you have any luck getting this to work? The screenshots look quite nice.

The UV map has quite some problems visible in the render [1] and it looks like the artists doesn't have the time to work on it further. It also is painted, rather than vector-based.

[1] http://opengameart.org/sites/default/files/forum_attachments/focus%20render%20mud.png

I'll try to get the interesting parts of this design in my attempts.

By the way, in my post on Friday, July 27, 2012 - 16:02 [2] you can see my latest attempt at replacing the evo. Thanks to farrer's uv-mapping efforts, both sides of the car have individual sections in the texture, so one side is not a mirrored version of the other side any more.

[2] http://opengameart.org/comment/12728#comment-12728